//score var scoreSprite = game.add.sprite(10, 10); var scoreGraphics = game.add.graphics(0, 0); scoreGraphics.lineStyle(5, 0xA1C5C5); scoreGraphics.beginFill(0x308C8C); scoreGraphics.drawRoundedRect(0, 0, 70, 50, 10); scoreGraphics.endFill(); scoreSprite.addChild(scoreGraphics); var scoreTitle = game.add.text(0, 5, "SCORE", titleStyle); scoreTitle.setTextBounds(0, 0, 70, 50); scoreSprite.addChild(scoreTitle); this.scoreText = game.add.text(0, 20, this.score, scoreStyle); this.scoreText.setTextBounds(0, 0, 70, 50); scoreSprite.addChild(this.scoreText);
// swipe的公共逻辑抽出
this.swipeCommon = function(i, j, arrNode, posJson, condition, nextArrNode, nextPosJson) {
var that = this;
var duration = 100;
// 遇到了可以合并的
if(!arrNode.newNode && arrNode.value == this.array[i][j].value) {
arrNode.value = arrNode.value * 2;
arrNode.newNode = true;
this.array[i][j].value = 0;
this.score = this.score + arrNode.value;
this.scoreText.text = this.score;
if(this.score > this.best) {
this.best = this.score;
this.bestText.text = this.best;
}
// 渐渐透明后被kill掉
var t1 = game.add.tween(arrNode.sprite).to({alpha: 0}, duration, Phaser.Easing.Linear.None, true);
t1.onComplete.add(function() {
this.sprite.kill();
that.placeSquare(this.x, this.y, this.value);
if(!that.canSwipe) {
that.canSwipe = true;
that.generateSquare();
}
}, arrNode);
var t2 = game.add.tween(this.array[i][j].sprite).to({alpha: 0}, duration, Phaser.Easing.Linear.None, true);
t2.onComplete.add(function() {
this.kill();
if(!that.canSwipe) {
that.canSwipe = true;
that.generateSquare();
}
}, this.array[i][j].sprite);
game.add.tween(this.array[i][j].sprite).to(posJson, duration, Phaser.Easing.Linear.None, true);
arrNode.sprite = this.array[i][j].sprite;
this.array[i][j].sprite = undefined;
} else if(arrNode.value == 0) {
arrNode.value = this.array[i][j].value;
this.array[i][j].value = 0;
var t = game.add.tween(this.array[i][j].sprite).to(posJson, duration, Phaser.Easing.Linear.None, true);
t.onComplete.add(function() {
if(!that.canSwipe) {
that.canSwipe = true;
that.generateSquare();
}
});
arrNode.sprite = this.array[i][j].sprite;
this.array[i][j].sprite = undefined;
} else if(condition) {
nextArrNode.value = this.array[i][j].value;
this.array[i][j].value = 0;
var t = game.add.tween(this.array[i][j].sprite).to(nextPosJson, duration, Phaser.Easing.Linear.None, true);
t.onComplete.add(function() {
if(!that.canSwipe) {
that.canSwipe = true;
that.generateSquare();
}
});
nextArrNode.sprite = this.array[i][j].sprite;
this.array[i][j].sprite = undefined;
}
};// add swipe check this.swipe = new Swipe(this.game, this.swipeCheck);
// swipe检测
this.swipeCheck = {
up: this.swipeUp.bind(this),
down: this.swipeDown.bind(this),
left: this.swipeLeft.bind(this),
right: this.swipeRight.bind(this)
};// 在x,y位置放置一个值为value的方块
this.placeSquare = function(x, y, value) {
var squareStyle = { font: "bold 20px Arial", fill: "#FFFFFF", boundsAlignH: "center", boundsAlignV: "middle" };
var square = game.add.sprite();
square.reset(this.transX(x), this.transY(y));
var squareBackground = game.add.graphics(-45/2, -45/2);
squareBackground.beginFill(this.colors[value]);
squareBackground.drawRoundedRect(0, 0, 45, 45, 5);
squareBackground.endFill();
square.addChild(squareBackground);
var squareText = game.add.text(-45/2, -45/2, value, squareStyle);
squareText.setTextBounds(0, 0, 45, 45);
square.addChild(squareText);
this.array[x][y].value = value;
this.array[x][y].sprite = square;
square.anchor.setTo(0.5, 0.5);
square.scale.setTo(0.0, 0.0);
var tween = game.add.tween(square.scale).to({x:1.0, y:1.0}, 100, Phaser.Easing.Sinusoidal.InOut, true);
tween.onComplete.add(function() {
if(this.checkGameover()) {
this.gameOver();
}
}, this);
};
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