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C#自定义签名章实现方法

本文实例讲述了C#自定义签名章实现方法。分享给大家供大家参考。具体实现方法如下:

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using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Drawing;

using System.Drawing.Imaging;

using System.Drawing.Drawing2D;

namespace WfpApp

{

  public class DrawCachet

  {

   /// <summary>

   /// 自定义椭圆形签名章

   /// </summary>

   /// <param name="Width">宽度,画出的签名章只有这宽度的一半</param>

   /// <param name="Height">高度,画出的签名章只有这高度的一半</param>

   /// <param name="test">签名章上名字</param>

   /// <param name="IsRotate">签名章是否旋转角度</param>

   /// <param name="angle">旋转角度的大小</param>

   /// <returns></returns>

   public static Bitmap GetDrawCircleCachet( int Width, int Height, string test, bool IsRotate, int angle)

   {

    //记录圆画笔的粗细

    int Circle_Brush = 2;

    //画布

    Bitmap bitmap = new Bitmap(Width, Height);

    //定义字符串的样式

    Font var_Font = new Font( "Arial" , 13, FontStyle.Bold);

    //定义一个矩形 ,设置圆的绘制区

    Rectangle rect = new Rectangle(10, 10, Width / 2, Height / 2);

    //实例化Graphic类

    Graphics g = System.Drawing.Graphics.FromImage(bitmap);

    //消除绘制图形的锯齿,平滑

    g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;

    //以白色清空panelCachet画布背景

    g.Clear(Color.White);

    //设置画笔的颜色

    Pen mypen = new Pen(Color.Red, Circle_Brush);

    //绘制圆

    g.DrawEllipse(mypen, rect);

    //设置文字的字体样式

    Font star_Font = new Font( "Arial" , 12, FontStyle.Regular);

    //对字符串进行宽度和长度测量

    SizeF var_Size = g.MeasureString(test, star_Font);

    float CircleZjW = rect.Width + 2 * Circle_Brush;

    float CircleZJH = rect.Height + 2 * Circle_Brush;

    float x = (CircleZjW - var_Size.Width) / 2F + rect.X;

    float y = (CircleZJH - var_Size.Height) / 2F + rect.Y;

    //在指定的位置绘制文字

    g.DrawString(test, star_Font, mypen.Brush, new PointF(x, y));

    if (IsRotate)

     bitmap = Rotate(bitmap, angle);

    return bitmap;

   }

   /// <summary>

   /// 自定义矩形签名章

   /// </summary>

   /// <param name="width">宽度,画出的签名章只有这宽度的一半</param>

   /// <param name="height">高度,画出的签名章只有这高度的一半</param>

   /// <param name="name">签名章上名字</param>

   /// <param name="IsRotate">签名章是否旋转角度</param>

   /// <param name="angle">旋转角度的大小</param>

   /// <returns></returns>

   public static Bitmap GetDrawRectangle( int width, int height, string name, bool IsRotate, int angle)

   {

    //记录圆画笔的粗细

    int Circle_Brush = 2;

    //画布

    Bitmap bitmap = new Bitmap(width, height);

    //定义字符串的样式

    Font var_Font = new Font( "Arial" , 13, FontStyle.Bold);

    //定义一个矩形 ,设置圆的绘制区

    Rectangle rect = new Rectangle(10, 10, width / 2, height / 2);

    //实例化Graphic类

    Graphics g = System.Drawing.Graphics.FromImage(bitmap);

    //消除绘制图形的锯齿,平滑

    g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;

    //以白色清空panelCachet画布背景

    g.Clear(Color.White);

    //设置画笔的颜色

    Pen mypen = new Pen(Color.Red, Circle_Brush);

    //绘制圆

    g.DrawRectangle(mypen, rect);

    //设置文字的字体样式

    Font star_Font = new Font( "Arial" , 12, FontStyle.Regular);

    //对字符串进行宽度和长度测量

    SizeF var_Size = g.MeasureString(name, star_Font);

    float CircleZjW = rect.Width + 2 * Circle_Brush;

    float CircleZJH = rect.Height + 2 * Circle_Brush;

    float x = (CircleZjW - var_Size.Width) / 2F + rect.X;

    float y = (CircleZJH - var_Size.Height) / 2F + rect.Y;

    //在指定的位置绘制文字

    g.DrawString(name, star_Font, mypen.Brush, new PointF(x, y));

    if (IsRotate)

     bitmap = Rotate(bitmap, angle);

    return bitmap;

   }

   /// <summary>

   /// 签名章旋转

   /// </summary>

   /// <param name="b">Bitmap图章</param>

   /// <param name="angle">旋转度</param>

   /// <returns></returns>

   static Bitmap Rotate(Bitmap b, int angle)

   {

    angle = angle % 360;

    //弧度转换

    double radian = angle * Math.PI / 180.0;

    double cos = Math.Cos(radian);

    double sin = Math.Sin(radian);

    //原图的宽和高

    int w = b.Width;

    int h = b.Height;

    int W = ( int )(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin)));

    int H = ( int )(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos)));

    //目标位图

    Bitmap dsImage = new Bitmap(W, H);

    System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(dsImage);

    g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;

    g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;

    //计算偏移量

    Point Offset = new Point((W - w) / 2, (H - h) / 2);

    //构造图像显示区域:让图像的中心与窗口的中心点一致

    Rectangle rect = new Rectangle(Offset.X, Offset.Y, w, h);

    Point center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);

    g.TranslateTransform(center.X, center.Y);

    g.RotateTransform(360 - angle);

    //恢复图像在水平和垂直方向的平移

    g.TranslateTransform(-center.X, -center.Y);

    g.DrawImage(b, rect);

    //重至绘图的所有变换

    g.ResetTransform();

    g.Save();

    g.Dispose();

    //dsImage.Save("yuancd.jpg", System.Drawing.Imaging.ImageFormat.Jpeg);

    return dsImage;

   }

  }

}

希望本文所述对大家的C#程序设计有所帮助。

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