好得很程序员自学网

<tfoot draggable='sEl'></tfoot>

C#中进程的挂起与恢复

1. 源起:

仍然是模块化编程所引发的需求。产品经理难伺候,女产品经理更甚之~:p

纯属戏谑,技术方案与产品经理无关,芋头莫怪!

vcu10项目重构,要求各功能模块以独立进程方式实现,比如:音视频转换模块,若以独立进程方式实现,如何控制其暂停、继续等功能呢?

线程可以suspend、resume,c#内置的process没有此类方法,咋整?

山穷水尽疑无路,柳暗花明又一村。情到浓时清转薄,此情可待成追忆!

前篇描述了进程间数据传递方法,此篇亦以示例演示其间控制与数据交互方法。

 2、未公开的api函数:ntsuspendprocess、ntresumeprocess

此类函数在msdn中找不到。

思其原因,概因它们介于windows api和 内核api之间,威力不容小觑。怕二八耙子程序员滥用而引发事端,因此密藏。

其实还有个ntterminateprocess,因process有kill方法,因此可不用。

但再隐秘的东西,只要有价值,都会被人给翻出来,好酒不怕巷子深么!

好,基于其,设计一个进程管理类,实现模块化编程之进程间控制这个需求。

3、processmgr

直上代码吧,封装一个进程管理单元:

?

public static class processmgr

  {

   /// <summary>

   /// the process-specific access rights.

   /// </summary>

   [flags]

   public enum processaccess : uint

   {

    /// <summary>

    /// required to terminate a process using terminateprocess.

    /// </summary>

    terminate = 0x1,

    /// <summary>

    /// required to create a thread.

    /// </summary>

    createthread = 0x2,

    /// <summary>

    /// undocumented.

    /// </summary>

    setsessionid = 0x4,

    /// <summary>

    /// required to perform an operation on the address space of a process (see virtualprotectex and writeprocessmemory).

    /// </summary>

    vmoperation = 0x8,

    /// <summary>

    /// required to read memory in a process using readprocessmemory.

    /// </summary>

    vmread = 0x10,

    /// <summary>

    /// required to write to memory in a process using writeprocessmemory.

    /// </summary>

    vmwrite = 0x20,

    /// <summary>

    /// required to duplicate a handle using duplicatehandle.

    /// </summary>

    duphandle = 0x40,

    /// <summary>

    /// required to create a process.

    /// </summary>

    createprocess = 0x80,

    /// <summary>

    /// required to set memory limits using setprocessworkingsetsize.

    /// </summary>

    setquota = 0x100,

    /// <summary>

    /// required to set certain information about a process, such as its priority class (see setpriorityclass).

    /// </summary>

    setinformation = 0x200,

    /// <summary>

    /// required to retrieve certain information about a process, such as its token, exit code, and priority class (see openprocesstoken, getexitcodeprocess, getpriorityclass, and isprocessinjob).

    /// </summary>

    queryinformation = 0x400,

    /// <summary>

    /// undocumented.

    /// </summary>

    setport = 0x800,

    /// <summary>

    /// required to suspend or resume a process.

    /// </summary>

    suspendresume = 0x800,

    /// <summary>

    /// required to retrieve certain information about a process (see queryfullprocessimagename). a handle that has the process_query_information access right is automatically granted process_query_limited_information.

    /// </summary>

    querylimitedinformation = 0x1000,

    /// <summary>

    /// required to wait for the process to terminate using the wait functions.

    /// </summary>

    synchronize = 0x100000

   }

   [dllimport( "ntdll.dll" )]

   private static extern uint ntresumeprocess([ in ] intptr processhandle);

   [dllimport( "ntdll.dll" )]

   private static extern uint ntsuspendprocess([ in ] intptr processhandle);

   [dllimport( "kernel32.dll" , setlasterror = true )]

   private static extern intptr openprocess(

    processaccess desiredaccess,

    bool inherithandle,

    int processid);

   [dllimport( "kernel32.dll" , setlasterror = true )]

   [ return : marshalas(unmanagedtype. bool )]

   private static extern bool closehandle([ in ] intptr handle);

   public static void suspendprocess( int processid)

   {

    intptr hproc = intptr.zero;

    try

    {

     // gets the handle to the process

     hproc = openprocess(processaccess.suspendresume, false , processid);

     if (hproc != intptr.zero)

      ntsuspendprocess(hproc);

    }

    finally

    {

     // don't forget to close handle you created.

     if (hproc != intptr.zero)

      closehandle(hproc);

    }

   }

   public static void resumeprocess( int processid)

   {

    intptr hproc = intptr.zero;

    try

    {

     // gets the handle to the process

     hproc = openprocess(processaccess.suspendresume, false , processid);

     if (hproc != intptr.zero)

      ntresumeprocess(hproc);

    }

    finally

    {

     // don't forget to close handle you created.

     if (hproc != intptr.zero)

      closehandle(hproc);

    }

   }

  }

4、进程控制

我权且主进程为宿主,它通过process类调用子进程,得其id,以此为用。其调用代码为:

?

private void runtestprocess( bool hidden = false )

  {

   string apppath = path.getdirectoryname(application.executablepath);

   string testapppath = path测试数据bine(apppath, "testapp.exe" );

   var pi = new processstartinfo();

   pi.filename = testapppath;

   pi.arguments = this .handle.tostring();

   pi.windowstyle = hidden ? processwindowstyle.hidden : processwindowstyle.normal;

   this .childprocess = process.start(pi);

   txtinfo.text = string .format( "子进程id:{0}\r\n子进程名:{1}" , childprocess.id, childprocess.processname);

   ...

  }

控制代码为:    

?

private void btnwork_click( object sender, eventargs e)

   {

    if ( this .childprocess == null || this .childprocess.hasexited)

     return ;

    if (( int )btnwork.tag == 0)

    {

     btnwork.tag = 1;

     btnwork.text = "恢复" ;

     processmgr.suspendprocess( this .childprocess.id);

    }

    else

    {

     btnwork.tag = 0;

     btnwork.text = "挂起" ;

     processmgr.resumeprocess( this .childprocess.id);

    }

   }

子进程以一定时器模拟其工作,向主进程抛进度消息:

?

private void timer_tick( object sender, eventargs e)

  {

   if (progressbar.value < progressbar.maximum)

    progressbar.value += 1;

   else

    progressbar.value = 0;

   if ( this .hosthandle != intptr.zero)

    sendmessage( this .hosthandle, wm_progress, 0, progressbar.value);

  }

代码量就这么的少,简单吧……

5、效果图:

为示例,做了两个图,其一为显示子进程,其二为隐藏子进程。

实际项目调用独立进程模块,是以隐藏方式调用的,以宿主展示其处理进度,如此图:

后记:

扩展思路,一些优秀的开源工具,如youtube_dl、ffmpeg等,都以独立进程方式存在,且可通过cmd管理通信。

以此进程控制原理,可以基于这些开源工具,做出相当不错的gui工具出来。毕竟相对于强大的命令行,人们还是以简单操作为方便。

原文链接:http://HdhCmsTestcnblogs测试数据/crwy/p/6622319.html

dy("nrwz");

查看更多关于C#中进程的挂起与恢复的详细内容...

  阅读:47次