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Unity3D实现播放gif图功能

Unity是不识别Gif格式图的,需要我们使用c#将gif里多帧图转化为Texture2D格式。需要使用System.Drawing.dll.此dll在unity安装目录下就可以找到。由于unity没有gif格式的文件,所以我们无法在面板指定,需要动态加载。所以将gif图放在StreamingAssets文件夹下。以下为源代码:

 

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using System;

using System.Collections;

using System.Collections.Generic;

using System.Drawing;

using System.Drawing.Imaging;

using System.IO;

using UnityEngine;

 

public class PlayGif : MonoBehaviour {

 

   public UnityEngine.UI.Image Im;

   public string gifName = "" ;

   public GameObject[] Ims;

   [SerializeField]

   private float fps = 5f;

   private List<Texture2D> tex2DList = new List<Texture2D>();

   private float time;

   Bitmap mybitmp;

   void Start()

   {

     System.Drawing.Image image = System.Drawing.Image.FromFile(Application.streamingAssetsPath + "/" +gifName+ ".gif" );

     tex2DList = MyGif(image);

   }

 

   // Update is called once per frame

   void Update()

   {

     if (tex2DList.Count > 0)

     {

       time += Time.deltaTime;

       int index = ( int )(time * fps) % tex2DList.Count;

       if (Im != null )

       {

         Im.sprite = Sprite.Create(tex2DList[index], new Rect(0, 0, tex2DList[index].width, tex2DList[index].height), new Vector2(0.5f, 0.5f));

       }

       if (Ims.Length != 0)

       {

         for ( int i = 0; i < Ims.Length; i++)

           Ims[i].GetComponent<Renderer>().material.mainTexture = tex2DList[index];

 

       }

     }

   }

   private List<Texture2D> MyGif(System.Drawing.Image image)

   {

 

     List<Texture2D> tex = new List<Texture2D>();

     if (image != null )

     {

 

       //Debug.Log("图片张数:" + image.FrameDimensionsList.Length);

       FrameDimension frame = new FrameDimension(image.FrameDimensionsList[0]);

       int framCount = image.GetFrameCount(frame); //获取维度帧数

       for ( int i = 0; i < framCount; ++i)

       {

 

         image.SelectActiveFrame(frame, i);

         Bitmap framBitmap = new Bitmap(image.Width, image.Height);

         using (System.Drawing.Graphics graphic = System.Drawing.Graphics.FromImage(framBitmap))

         {

           graphic.DrawImage(image, Point.Empty);

         }

         Texture2D frameTexture2D = new Texture2D(framBitmap.Width, framBitmap.Height, TextureFormat.ARGB32, true );

         frameTexture2D.LoadImage(Bitmap2Byte(framBitmap));

         tex.Add(frameTexture2D);

       }

     }

     return tex;

   }

   private byte [] Bitmap2Byte(Bitmap bitmap)

   {

     using (MemoryStream stream = new MemoryStream())

     {

       // 将bitmap 以png格式保存到流中

       bitmap.Save(stream, ImageFormat.Png);

       // 创建一个字节数组,长度为流的长度

       byte [] data = new byte [stream.Length];

       // 重置指针

       stream.Seek(0, SeekOrigin.Begin);

       // 从流读取字节块存入data中

       stream.Read(data, 0, Convert.ToInt32(stream.Length));

       return data;

     }

   }

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/qq_33994566/article/details/86534969

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