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C#实现计算一个点围绕另一个点旋转指定弧度后坐标值的方法

本文实例讲述了C#实现计算一个点围绕另一个点旋转指定弧度后坐标值的方法。分享给大家供大家参考。具体如下:

1.示例图

P(x1,y1)以点A(a,b)为圆心,旋转弧度为θ,求旋转后点Q(x2,y2)的坐标

2.实现方法

先将坐标平移,计算点(x1-a,y1-b)围绕原点旋转后的坐标,再将坐标轴平移到原状态

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/// <summary>

/// 结构:表示一个点

/// </summary>

struct Point

{

  //横、纵坐标

  public double x, y;

  //构造函数

  public Point( double x, double y)

  {

   this .x = x;

   this .y = y;

  }

  //该点到指定点pTarget的距离

  public double DistanceTo(Point p)

  {

   return Math.Sqrt((p.x - x) * (p.x - x) + (p.y - y) * (p.y - y));

  }

  //重写ToString方法

  public override string ToString()

  {

   return string .Concat( "Point (" ,

    this .x.ToString( "#0.000" ), ',' ,

    this .y.ToString( "#0.000" ), ')' );

  }

}

/// <summary>

/// 计算点P(x,y)与X轴正方向的夹角

/// </summary>

/// <param name="x">横坐标</param>

/// <param name="y">纵坐标</param>

/// <returns>夹角弧度</returns>

private static double radPOX( double x, double y)

{

  //P在(0,0)的情况

  if (x == 0 && y == 0) return 0;

  //P在四个坐标轴上的情况:x正、x负、y正、y负

  if (y == 0 && x > 0) return 0;

  if (y == 0 && x < 0) return Math.PI;

  if (x == 0 && y > 0) return Math.PI / 2;

  if (x == 0 && y < 0) return Math.PI / 2 * 3;

  //点在第一、二、三、四象限时的情况

  if (x > 0 && y > 0) return Math.Atan(y / x);

  if (x < 0 && y > 0) return Math.PI - Math.Atan(y / -x);

  if (x < 0 && y < 0) return Math.PI + Math.Atan(-y / -x);

  if (x > 0 && y < 0) return Math.PI * 2 - Math.Atan(-y / x);

  return 0;

}

/// <summary>

/// 返回点P围绕点A旋转弧度rad后的坐标

/// </summary>

/// <param name="P">待旋转点坐标</param>

/// <param name="A">旋转中心坐标</param>

/// <param name="rad">旋转弧度</param>

/// <param name="isClockwise">true:顺时针/false:逆时针</param>

/// <returns>旋转后坐标</returns>

private static Point RotatePoint(Point P, Point A,

  double rad, bool isClockwise = true )

{

  //点Temp1

  Point Temp1 = new Point(P.x - A.x, P.y - A.y);

  //点Temp1到原点的长度

  double lenO2Temp1 = Temp1.DistanceTo( new Point(0, 0));

  //∠T1OX弧度

  double angT1OX = radPOX(Temp1.x, Temp1.y);

  //∠T2OX弧度(T2为T1以O为圆心旋转弧度rad)

  double angT2OX = angT1OX - (isClockwise ? 1 : -1) * rad;

  //点Temp2

  Point Temp2 = new Point(

   lenO2Temp1 * Math.Cos(angT2OX),

   lenO2Temp1 * Math.Sin(angT2OX));

  //点Q

  return new Point(Temp2.x + A.x, Temp2.y + A.y);

}

3.Main函数调用

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static void Main( string [] args)

{

  //求两点间长度

  Point A = new Point(0, 0);

  Point B = new Point(3, 4);

  Console.WriteLine( "Length of AB: " + A.DistanceTo(B));

  Point P = new Point(5, -5);

  Console.WriteLine(P.ToString() + '\n' );

  //绕原点(0,0)逆时针旋转

  Console.WriteLine(RotatePoint(P, new Point(0, 0), Math.PI / 4 * 9, false ));

  Console.WriteLine(RotatePoint(P, new Point(0, 0), Math.PI / 4 * 10, false ));

  Console.WriteLine(RotatePoint(P, new Point(0, 0), Math.PI / 4 * 11, false ));

  Console.WriteLine(RotatePoint(P, new Point(0, 0), Math.PI / 4 * 12, false ));

  Console.WriteLine(RotatePoint(P, new Point(0, 0), Math.PI / 4 * 13, false ));

  Console.WriteLine(RotatePoint(P, new Point(0, 0), Math.PI / 4 * 14, false ));

  Console.WriteLine(RotatePoint(P, new Point(0, 0), Math.PI / 4 * 15, false ));

  Console.WriteLine(RotatePoint(P, new Point(0, 0), Math.PI / 4 * 16, false ));

  Console.WriteLine();

  //绕点(2.5,2.5)顺时针旋转

  Console.WriteLine(RotatePoint(P, new Point(2.5, 2.5), Math.PI / 4 * 1));

  Console.WriteLine(RotatePoint(P, new Point(2.5, 2.5), Math.PI / 4 * 2));

  Console.WriteLine(RotatePoint(P, new Point(2.5, 2.5), Math.PI / 4 * 3));

  Console.WriteLine(RotatePoint(P, new Point(2.5, 2.5), Math.PI / 4 * 4));

  Console.WriteLine(RotatePoint(P, new Point(2.5, 2.5), Math.PI / 4 * 5));

  Console.WriteLine(RotatePoint(P, new Point(2.5, 2.5), Math.PI / 4 * 6));

  Console.WriteLine(RotatePoint(P, new Point(2.5, 2.5), Math.PI / 4 * 7));

  Console.WriteLine(RotatePoint(P, new Point(2.5, 2.5), Math.PI / 4 * 8));

  Console.ReadLine();

}

4.运行结果:

希望本文所述对大家的C#程序设计有所帮助。

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