现在,c#创建不规则窗体不是一件难事,下面总结一下:
一、自定义窗体
一般为规则的图形,如圆、椭圆等。
做法: 重写form1_paint事件(form1是窗体的名字),最简单的一种情况如下:
system.drawing.drawing2d.graphicspath shape = new system.drawing.drawing2d.graphicspath();
shape.addellipse(0,0, this .height, this .width);
this .region = new region(shape);
即重绘窗体的规则。
二、利用背景图片实现
1. 设置窗体的背景图片,其中背景图片是24位(不包括24)以下的位图(bmp图片),并且要设置tansparencykey的值,一般为你背景图片的背景色,即创建不规则图片时的底色,一般设为你图片中没有的颜色。
这种做法的不好的地方就是背景图片一定要16位或者更低的,而且还要确保客户端的显示。如果监视器的颜色深度设置大于 24 位,则不管 transparencykey 属性是如何设置的,窗体的非透明部分都会产生显示问题。若要避免出现这种问题,请确保[显示]控制面板中的监视器颜色深度的设置小于 24 位。当开发具有这种透明功能的应用程序时,请牢记应使您的用户意识到此问题。
实现步骤 如下:
1. 新建windows application
2. 选择窗体,找到backgroundimage属性,点击打开新的窗口,选择下面的导入资源文件,选择你的不规则的bmp图片
3. 找到窗体的tansparencykey,将它设置为你背景图片的背景色(如黄色)
4. 找到窗体的formborderstyle,将其设置为none,即不显示标题栏
5. 运行
<!--[endif]-->
2. 跟背景图片一样的图形,不过是动态加载,遍历位图以实现不规则窗体。它的原理是这样的,在form的load事件中写方法使得窗体的描绘区域发生改变。
实现步骤 如下:
1. 建立winform应用程序
2. 找到窗体的load事件,双击进行编辑
3. 编写方法,主要的代码如下:
class bitmapregion
{
public bitmapregion()
{ }
/// <summary>
/// create and apply the region on the supplied control
/// 创建支持位图区域的控件(目前有button和form)
/// </summary>
/// <param name="control">the control object to apply the region to控件</param>
/// <param name="bitmap">the bitmap object to create the region from位图</param>
public static void createcontrolregion(control control, bitmap bitmap)
{
// return if control and bitmap are null
//判断是否存在控件和位图
if (control == null || bitmap == null )
return ;
// set our control''s size to be the same as the bitmap
//设置控件大小为位图大小
control.width = bitmap.width;
control.height = bitmap.height;
// check if we are dealing with form here
//当控件是form时
if (control is system.windows.forms.form)
{
// cast to a form object
//强制转换为form
form form = (form)control;
// set our form''s size to be a little larger that the bitmap just
// in case the form''s border style is not set to none in the first place
//当form的边界formborderstyle不为none时,应将form的大小设置成比位图大小稍大一点
form.width = control.width;
form.height = control.height;
// no border
//没有边界
form.formborderstyle = formborderstyle.none;
// set bitmap as the background image
//将位图设置成窗体背景图片
form.backgroundimage = bitmap;
// calculate the graphics path based on the bitmap supplied
//计算位图中不透明部分的边界
graphicspath graphicspath = calculatecontrolgraphicspath(bitmap);
// apply new region
//应用新的区域
form.region = new region(graphicspath);
}
// check if we are dealing with button here
//当控件是button时
else if (control is system.windows.forms.button)
{
// cast to a button object
//强制转换为 button
button button = (button)control;
// do not show button text
//不显示button text
button.text = "" ;
// change cursor to hand when over button
//改变 cursor的style
button.cursor = cursors.hand;
// set background image of button
//设置button的背景图片
button.backgroundimage = bitmap;
// calculate the graphics path based on the bitmap supplied
//计算位图中不透明部分的边界
graphicspath graphicspath = calculatecontrolgraphicspath(bitmap);
// apply new region
//应用新的区域
button.region = new region(graphicspath);
}
}
/// <summary>
/// calculate the graphics path that representing the figure in the bitmap
/// excluding the transparent color which is the top left pixel.
/// //计算位图中不透明部分的边界
/// </summary>
/// <param name="bitmap">the bitmap object to calculate our graphics path from</param>
/// <returns>calculated graphics path</returns>
private static graphicspath calculatecontrolgraphicspath(bitmap bitmap)
{
// create graphicspath for our bitmap calculation
//创建 graphicspath
graphicspath graphicspath = new graphicspath();
// use the top left pixel as our transparent color
//使用左上角的一点的颜色作为我们透明色
color colortransparent = bitmap.getpixel(0, 0);
// this is to store the column value where an opaque pixel is first found.
// this value will determine where we start scanning for trailing opaque pixels.
//第一个找到点的x
int colopaquepixel = 0;
// go through all rows (y axis)
// 偏历所有行(y方向)
for ( int row = 0; row < bitmap.height; row++)
{
// reset value
//重设
colopaquepixel = 0;
// go through all columns (x axis)
//偏历所有列(x方向)
for ( int col = 0; col < bitmap.width; col++)
{
// if this is an opaque pixel, mark it and search for anymore trailing behind
//如果是不需要透明处理的点则标记,然后继续偏历
if (bitmap.getpixel(col, row) != colortransparent)
{
// opaque pixel found, mark current position
//记录当前
colopaquepixel = col;
// create another variable to set the current pixel position
//建立新变量来记录当前点
int colnext = col;
// starting from current found opaque pixel, search for anymore opaque pixels
// trailing behind, until a transparent pixel is found or minimum width is reached
///从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度
for (colnext = colopaquepixel; colnext < bitmap.width; colnext++)
if (bitmap.getpixel(colnext, row) == colortransparent)
break ;
// form a rectangle for line of opaque pixels found and add it to our graphics path
//将不透明点加到graphics path
graphicspath.addrectangle( new rectangle(colopaquepixel, row, colnext - colopaquepixel, 1));
// no need to scan the line of opaque pixels just found
col = colnext;
}
}
}
// return calculated graphics path
return graphicspath;
}
}
4.运行
<!--[endif]-->
三、调用类库实现
主要就是根据一些坐标,然后根据这些坐标绘制窗体
代码如下:
public form3()
{
initializecomponent();
//创建不规则窗体
pointapi[] poin;
poin = new pointapi[5];
poin[0].x = 90;
poin[0].y = 90;
poin[1].x = this .width;
poin[1].y = 0;
poin[2].x = width;
poin[2].y = this .height / 2;
poin[3].x = width / 2;
poin[3].y = height / 2;
poin[4].x = 0;
poin[4].y = width;
boolean flag = true ;
intptr hrgn = createpolygonrgn( ref poin[0], 8, 1);
setwindowrgn( this .handle, hrgn, ref flag);
this .backcolor = color.burlywood;
}
[structlayout(layoutkind.sequential)]
private struct pointapi
{
internal int x;
internal int y;
}
[dllimport( "gdi32.dll" )]
private static extern intptr createpolygonrgn( ref pointapi lppoint, int ncount, int npolyfillmode);
[dllimport( "user32.dll" )]
private static extern intptr setwindowrgn(intptr hwnd,intptr hrgn, ref boolean bredraw);
//设置窗体显示状态
[dllimport( "user32.dll" )]
private static extern int setwindowpos(intptr hwnd, int hwndinsertafter, int x, int y, int cx, int cy, int wflags);
private void start_btn_click( object sender, eventargs e)
{ //始终显示在前面
setwindowpos( this .handle, -1, 0, 0, 0, 0, 1);
}
private void button1_click( object sender, eventargs e)
{
//最小化始终显示在前面
setwindowpos( this .handle, -1, 0, 0, 0, 0, 0);
}
当然,我们也可以自定义窗体的动作,如按着某个轨迹一定,下面的代码中的backgroundform程序中就小试了一下,效果还不错,下面是这些程序的效果图:
代码是.net 2.0的,也可以转换为其他版本的,只要运行主程序即可。
以上的四种方法有利也有弊,希望大家提意见或者更好的解决方案。
dy("nrwz");
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