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C#使用Unity实现剪刀石头布游戏

本文实例为大家分享了C#语言使用Unity实现剪刀石头布游戏的具体代码,供大家参考,具体内容如下

游戏:剪刀石头布

实现功能:

1、电脑随机出牌(剪刀石头布)

2、玩家选择出牌(剪刀石头布)

3、玩家没有出牌时,电脑变幻牌面;

      玩家出牌后,电脑出牌,并停止变幻牌面3秒,期间玩家无法选择出牌

4、玩家和电脑出牌后,电脑自动计分。

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using UnityEngine;

using System.Collections;

 

public class hw0310a : MonoBehaviour {

  //

  public Rect windows1;

  public Rect windows2;

  public Rect btn1;

  public Rect btn2;

  public Rect btn3;

  public Rect box1;

  public Rect box2;

  public Rect label1;

  public Rect label2;

  public string str1;

  public string str2;

  public int score1;

  public int score2;

  public Texture[] texture;

  public int ComputerCp;

  public int PlayerCp;

  public GUISkin myskin;

  public bool notShowTime;

  public float MaxTime=3;

  void Start () {

  windows1= new Rect(100,240,400,120);

  windows2= new Rect(100,0,400,195);

  btn1= new Rect(40,20,80,80);

  btn2= new Rect(160,20,80,80);

  btn3= new Rect(280,20,80,80);

  box1= new Rect(50,30,100,100);

  box2= new Rect(250,30,100,100);

  label1 = new Rect (95, 150, 50, 50);

  label2 = new Rect (295, 150, 50, 50);

  score1 = 0;

  score2 = 0;

  str1 = score1.ToString (); //将int类型转换为string类型,方便计分

  str2 = score2.ToString ();

  PlayerCp = 4;

  notShowTime = false ;

  }

 

  // Update is called once per frame

  void Update () {

  str1 = score1.ToString ();

  str2 = score2.ToString ();


?

//控制电脑牌面的变幻条件和时间

  if (notShowTime== false )

  {

  computerShow ();

  }

  else

  {

  MaxTime -= Time.deltaTime;

  if (MaxTime < 0)

  {

  notShowTime = false ;

  MaxTime=3;

  }

  }

  }

 

  void computerShow(){

  if (ComputerCp < 2) {

  ComputerCp++;

  } else {

  ComputerCp = 0;

  }

  }

  void OnGUI()

  {

  windows1=GUI.Window (1, windows1, windowFun1, "Game" );

  windows2=GUI.Window (2, windows2, windowFun2, "Computer VS Player" );

  }

 

  void windowFun1( int Id)

  { //电脑牌面停止变幻时,玩家不能出牌

  if (GUI.Button (btn1, texture [0]))

  {

  if (notShowTime== false )

  {

  PlayerCp=0;

  ComputerOut(); //根据玩家的牌,电脑出牌,电脑永远赢

  gameLogic(); //判断输赢并计分

  }

  }

 

  if (GUI.Button (btn2, texture [1]))

  {

  if (notShowTime== false )

  {

  PlayerCp=1;

  ComputerOut();

  gameLogic();

  }

  }

 

  if (GUI.Button (btn3, texture [2]))

  {

  if (notShowTime== false )

  {

  PlayerCp=2;

  ComputerOut();

  gameLogic();

  }

  }

 

 

  GUI.DragWindow ( new Rect(0,0,400,120)); //括号内的矩形是可界面拖拽范围

  }

 

  void windowFun2( int Id)

  {

// GUI.Button (b4, t4);

// GUI.Button (b5, t5);

  GUI.DragWindow ( new Rect(0,0,400,195));

 

  GUI.Box (box1,texture[ComputerCp]);

  GUI.Box (box2,texture[PlayerCp]);

 

  GUI.Label (label1, str1);

  GUI.Label (label2, str2);

  }

 

  void ComputerOut()

  {

  notShowTime = true ;

  int a=PlayerCp;

  int b = PlayerCp - 2;

  int c = PlayerCp + 1;

  if (PlayerCp == 2)

  { //在确定的两个数中选取随机数的方法

  int [] Cp1 = new int []{a,b};

  int i = Random.Range (0, 2);

  ComputerCp = Cp1[i];

  }

  else

  {

  int [] Cp2= new int []{a,c};

  int i = Random.Range (0, 2);

  ComputerCp = Cp2[i];

  }

  // ComputerCp = Random.Range (0, 3);

 

  }

 

 

  void gameLogic()

  {

  int a = ComputerCp - PlayerCp;

  switch (a)

  {

  case 0:Debug.Log ( "pingju" ); break ;

  case 1:

  case -2:

  {

  Debug.Log ( "Player Lose" );

  score1=score1+1;

  break ;

  }

  case 2:

  case -1:

  {

  Debug.Log ( "Player Win" );

  score2=score2+1;

  break ;

  }

  default : break ;

  }

 

  }

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/u013238823/article/details/44183005

dy("nrwz");

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