本文实例为大家分享了C#语言使用Unity实现剪刀石头布游戏的具体代码,供大家参考,具体内容如下
游戏:剪刀石头布
实现功能:
1、电脑随机出牌(剪刀石头布)
2、玩家选择出牌(剪刀石头布)
3、玩家没有出牌时,电脑变幻牌面;
玩家出牌后,电脑出牌,并停止变幻牌面3秒,期间玩家无法选择出牌
4、玩家和电脑出牌后,电脑自动计分。
using UnityEngine;
using System.Collections;
public class hw0310a : MonoBehaviour {
//
public Rect windows1;
public Rect windows2;
public Rect btn1;
public Rect btn2;
public Rect btn3;
public Rect box1;
public Rect box2;
public Rect label1;
public Rect label2;
public string str1;
public string str2;
public int score1;
public int score2;
public Texture[] texture;
public int ComputerCp;
public int PlayerCp;
public GUISkin myskin;
public bool notShowTime;
public float MaxTime=3;
void Start () {
windows1= new Rect(100,240,400,120);
windows2= new Rect(100,0,400,195);
btn1= new Rect(40,20,80,80);
btn2= new Rect(160,20,80,80);
btn3= new Rect(280,20,80,80);
box1= new Rect(50,30,100,100);
box2= new Rect(250,30,100,100);
label1 = new Rect (95, 150, 50, 50);
label2 = new Rect (295, 150, 50, 50);
score1 = 0;
score2 = 0;
str1 = score1.ToString (); //将int类型转换为string类型,方便计分
str2 = score2.ToString ();
PlayerCp = 4;
notShowTime = false ;
}
// Update is called once per frame
void Update () {
str1 = score1.ToString ();
str2 = score2.ToString ();
//控制电脑牌面的变幻条件和时间
if (notShowTime== false )
{
computerShow ();
}
else
{
MaxTime -= Time.deltaTime;
if (MaxTime < 0)
{
notShowTime = false ;
MaxTime=3;
}
}
}
void computerShow(){
if (ComputerCp < 2) {
ComputerCp++;
} else {
ComputerCp = 0;
}
}
void OnGUI()
{
windows1=GUI.Window (1, windows1, windowFun1, "Game" );
windows2=GUI.Window (2, windows2, windowFun2, "Computer VS Player" );
}
void windowFun1( int Id)
{ //电脑牌面停止变幻时,玩家不能出牌
if (GUI.Button (btn1, texture [0]))
{
if (notShowTime== false )
{
PlayerCp=0;
ComputerOut(); //根据玩家的牌,电脑出牌,电脑永远赢
gameLogic(); //判断输赢并计分
}
}
if (GUI.Button (btn2, texture [1]))
{
if (notShowTime== false )
{
PlayerCp=1;
ComputerOut();
gameLogic();
}
}
if (GUI.Button (btn3, texture [2]))
{
if (notShowTime== false )
{
PlayerCp=2;
ComputerOut();
gameLogic();
}
}
GUI.DragWindow ( new Rect(0,0,400,120)); //括号内的矩形是可界面拖拽范围
}
void windowFun2( int Id)
{
// GUI.Button (b4, t4);
// GUI.Button (b5, t5);
GUI.DragWindow ( new Rect(0,0,400,195));
GUI.Box (box1,texture[ComputerCp]);
GUI.Box (box2,texture[PlayerCp]);
GUI.Label (label1, str1);
GUI.Label (label2, str2);
}
void ComputerOut()
{
notShowTime = true ;
int a=PlayerCp;
int b = PlayerCp - 2;
int c = PlayerCp + 1;
if (PlayerCp == 2)
{ //在确定的两个数中选取随机数的方法
int [] Cp1 = new int []{a,b};
int i = Random.Range (0, 2);
ComputerCp = Cp1[i];
}
else
{
int [] Cp2= new int []{a,c};
int i = Random.Range (0, 2);
ComputerCp = Cp2[i];
}
// ComputerCp = Random.Range (0, 3);
}
void gameLogic()
{
int a = ComputerCp - PlayerCp;
switch (a)
{
case 0:Debug.Log ( "pingju" ); break ;
case 1:
case -2:
{
Debug.Log ( "Player Lose" );
score1=score1+1;
break ;
}
case 2:
case -1:
{
Debug.Log ( "Player Win" );
score2=score2+1;
break ;
}
default : break ;
}
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/u013238823/article/details/44183005
dy("nrwz");
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