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Java版AI五子棋游戏

本文实例为大家分享了java 五子棋 游戏的具体代码,供大家参考,具体内容如下

ai思路:通过判断棋盘上每个空位的分数,去分数最高的几个点,随机下棋
分数计算思路:能成5个说明能赢了,给最高分
不能成5个,对方能成5个,说明对方要赢了,给第二高分
能成活4,给第三高分
能成活3,给第四高分
能成冲4,给第五高分
能成冲3,给第六高分
能成活2,给第七高分
能成冲2,给第八高分
其他,给最低分
分数设定可自己定义。

因为是去年写的了,思路记得大概就是这样。最近根据书上写了个棋类游戏的设计框架,待完善后再发上来,应该会更新ai思路
下面是去年写的ai五子棋的代码:

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package fivechessclient;

 

import java.awt.cursor;

import java.awt.dimension;

import java.awt.graphics;

import java.awt.event.mouseadapter;

import java.awt.event.mouseevent;

import java.awt.event.mousemotionadapter;

import java.awt.image.bufferedimage;

import java.io.file;

import java.util.arraylist;

import java.util.random;

 

import javax.imageio.imageio;

import javax.swing.jframe;

import javax.swing.joptionpane;

import javax.swing.jpanel;

 

/**

  *

  * @classname: game

  * @description: ai五子棋

  * @author xiaoxiong

  * @date 2015年7月3日 下午8:59:02

  *

  */

public class game {

  bufferedimage table;

  bufferedimage black;

  bufferedimage white;

 

  bufferedimage selected;

  /**

  * 棋子个数

  */

  private static int board_size = 15 ;

  /**

  * 棋盘宽高

  */

  private final int table_width = 535 ;

  private final int table_height = 536 ;

  /**

  * 棋盘15等分

  */

  private final int rate = table_width / board_size;

  /**

  * 棋盘外边距

  */

  private final int x_offset = 5 ;

  private final int y_offset = 6 ;

  /**

  * 棋盘

  */

  private int [][] board = new int [board_size][board_size];

  /**

  * ai分数

  */

  private int [][] computerscore = new int [board_size][board_size];

  // private int[][] gamerscore = new int[board_size][board_size];

 

  jframe f = new jframe( "五子棋--小熊" );

 

  chessboard chessboard = new chessboard();

 

  private static int selectedx = - 1 ;

  private static int selectedy = - 1 ;

  private static int computerx = - 1 ;

  private static int computery = - 1 ;

 

  private static boolean flaggamer = false ; // 记录玩家是否赢了

  private static boolean flagcomputer = false ; // 记录电脑是否赢了

 

  private static int computerscore = 0 ; // 电脑最大分数

  private static int comx, comy; // 玩家下子坐标

 

  private final int huo = 1 ;

  private final int chong = 2 ;

  private static int chesscou = 0 ;

  /**

  * 记录找到的分数一样的棋子,随机下这些棋子中的一个,以防步法固定

  */

  private arraylist<chessxy> chesslist = new arraylist<chessxy>();

 

  random rand = new random();

 

  /**

  *

  * @title: initto @description: 重置游戏 @param @return void @throws

  */

  public void initto() {

  for ( int i = 0 ; i < board_size; ++i) {

  for ( int j = 0 ; j < board_size; ++j) {

  board[i][j] = 0 ;

  computerscore[i][j] = 100000 ;

  }

  }

  chesscou = 0 ;

  computerx = - 1 ;

  computery = - 1 ;

  flaggamer = false ;

  flagcomputer = false ;

  }

 

  /**

  *

  * @title: isrun @description: 判断该位置是否可以走 @param @param x @param @param

  * y @param @return @return boolean @throws

  */

  public boolean isrun( int x, int y) {

  if (board[x][y] == 0 ) {

  return true ;

  }

  return false ;

  }

 

  /**

  *

  * @title: iswin @description: 判断下该子是否能赢 @param @param f 颜色 @param @param x

  * 坐标 @param @param y @param @return @return boolean @throws

  */

  public boolean iswin( int f, int x, int y) {

  int i, count = 1 ;

  boolean up, down, right, left, rup, lup, rdown, ldown;

  up = down = right = left = rup = lup = rdown = ldown = true ;

  /**

  *

  * 上下

  *

  */

  for (i = 1 ; i < 5 ; ++i) {

  if ((y + i) < board_size) {

  if (board[x][y + i] == f && down)

  count++;

  else

  down = false ;

  }

  if ((y - i) >= 0 ) {

  if (board[x][y - i] == f && up)

  count++;

  else

  up = false ;

  }

  }

  if (count >= 5 ) {

  return true ;

  }

  count = 1 ;

  /**

  *

  * 左右

  *

  */

  for (i = 1 ; i < 5 ; ++i) {

  if ((x + i) < board_size) {

  if (board[x + i][y] == f && right)

  count++;

  else

  right = false ;

  }

  if ((x - i) >= 0 ) {

  if (board[x - i][y] == f && left)

  count++;

  else

  left = false ;

  }

  }

  if (count >= 5 ) {

  return true ;

  }

  count = 1 ;

  /**

  *

  * 左上右下

  *

  */

  for (i = 1 ; i < 5 ; ++i) {

  if ((x + i) < board_size && (y + i) < board_size) {

  if (board[x + i][y + i] == f && rdown)

  count++;

  else

  rdown = false ;

  }

  if ((x - i) >= 0 && (y - i) >= 0 ) {

  if (board[x - i][y - i] == f && lup)

  count++;

  else

  lup = false ;

  }

  }

  if (count >= 5 ) {

  return true ;

  }

  count = 1 ;

  /**

  *

  * 右上左下

  *

  */

  for (i = 1 ; i < 5 ; ++i) {

  if ((x + i) < board_size && (y - i) >= 0 ) {

  if (board[x + i][y - i] == f && rup)

  count++;

  else

  rup = false ;

  }

  if ((x - i) >= 0 && (y + i) < board_size) {

  if (board[x - i][y + i] == f && ldown)

  count++;

  else

  ldown = false ;

  }

  }

  if (count >= 5 ) {

  return true ;

  }

 

  return false ;

  }

 

  /**

  *

  * @title: computer_ai @description: ai下棋 @param @return void @throws

  */

  public void computer_ai() {

  computerscore = 0 ;

  for ( int i = 0 ; i < board_size; ++i) {

  for ( int j = 0 ; j < board_size; ++j) {

  computerscore[i][j] = 0 ;

  // gamerscore[i][j] = 0;

  }

  }

  getscore();

  for ( int i = 0 ; i < board_size; ++i) {

  for ( int j = 0 ; j < board_size; ++j) {

  if (computerscore[i][j] == computerscore) {

  chessxy chess = new chessxy(i, j);

  chesslist.add(chess);

  }

  }

  }

  int n = rand.nextint(chesslist.size()); // 电脑根据分值一样的点随机走,防止每次都走相同的步数

  comx = chesslist.get(n).x;

  comy = chesslist.get(n).y;

  chesslist.clear();

  }

 

  /**

  *

  * @title: getscore @description: 评分 @param @return void @throws

  */

  public void getscore() {

  for ( int i = 0 ; i < board_size; ++i) {

  for ( int j = 0 ; j < board_size; ++j) {

  if (board[i][j] == 0 ) {

  if (iswin( 2 , i, j)) // 电脑能赢,故给分最高,因为可以结束,所以不再检测

  {

  computerscore = 13 ;

  computerscore[i][j] = 13 ;

 

  return ;

  } else if (iswin( 1 , i, j)) // 电脑不能赢,玩家能赢,要阻止,所以给12分

  {

  computerscore = 12 ;

  computerscore[i][j] = 12 ;

  } else if (ishuoorchong( 2 , i, j, 4 , huo)) // 电脑玩家都不能赢,电脑能形成活四,给11分

  {

  computerscore = (computerscore > 11 ? computerscore : 11 );

  computerscore[i][j] = 11 ;

  } else if (ishuoorchong( 2 , i, j, 4 , chong)) // 电脑玩家都不能赢,电脑能形成冲四,给10分

  {

  computerscore = (computerscore > 10 ? computerscore : 10 );

  computerscore[i][j] = 10 ;

  } else if (ishuoorchong( 1 , i, j, 4 , huo)) // 电脑玩家都不能赢,玩家能形成活四,给9分

  {

  computerscore = (computerscore > 9 ? computerscore : 9 );

  computerscore[i][j] = 9 ;

  } else if (ishuoorchong( 2 , i, j, 3 , huo)) // 电脑玩家都不能赢,电脑能形成活三,给8分

  {

  computerscore = (computerscore > 8 ? computerscore : 8 );

  computerscore[i][j] = 8 ;

  } else if (ishuoorchong( 1 , i, j, 4 , chong)) // 电脑玩家都不能赢,玩家能形成冲四,给7分

  {

  computerscore = (computerscore > 7 ? computerscore : 7 );

  computerscore[i][j] = 7 ;

  } else if (ishuoorchong( 2 , i, j, 3 , chong)) // 电脑玩家都不能赢,电脑能形成冲三,给6分

  {

  computerscore = (computerscore > 6 ? computerscore : 6 );

  computerscore[i][j] = 6 ;

  } else if (ishuoorchong( 2 , i, j, 2 , huo)) // 电脑玩家都不能赢,电脑能形成活二,给5分

  {

  computerscore = (computerscore > 5 ? computerscore : 5 );

  computerscore[i][j] = 5 ;

  } else if (ishuoorchong( 1 , i, j, 3 , chong)) // 电脑玩家都不能赢,玩家能形成冲三,给4分

  {

  computerscore = (computerscore > 4 ? computerscore : 4 );

  computerscore[i][j] = 4 ;

  } else if (ishuoorchong( 1 , i, j, 2 , huo)) // 电脑玩家都不能赢,玩家能形成活二,给3分

  {

  computerscore = (computerscore > 3 ? computerscore : 3 );

  computerscore[i][j] = 3 ;

  } else if (ishuoorchong( 2 , i, j, 2 , chong)) // 电脑玩家都不能赢,电脑能形成冲二,给2分

  {

  computerscore = (computerscore > 2 ? computerscore : 2 );

  computerscore[i][j] = 2 ;

  } else if (ishuoorchong( 1 , i, j, 2 , chong)) // 电脑玩家都不能赢,玩家能形成冲二,给1分

  {

  computerscore = (computerscore > 1 ? computerscore : 1 );

  computerscore[i][j] = 1 ;

  } else {

  computerscore[i][j] = 0 ;

  }

  }

  }

  }

  }

 

  /**

  *

  * @title: ishuoorchong @description: 判断是否为活 @param @param f @param @param

  * x @param @param y @param @param num @param @param

  * horc @param @return @return boolean @throws

  */

  private boolean ishuoorchong( int f, int x, int y, int num, int horc) // 活

  {

 

  num += 1 ;

  int i, count = 1 ;

  boolean terminal1 = false ;

  boolean terminal2 = false ;

  boolean up, down, right, left, rup, lup, rdown, ldown;

  up = down = right = left = rup = lup = rdown = ldown = true ;

  /**

  *

  * 上下

  *

  */

  for (i = 1 ; i < num; ++i) {

  if ((y + i) < board_size) {

  if (board[x][y + i] == f && down)

  count++;

  else {

  if (board[x][y + i] == 0 && down) {

  terminal1 = true ;

  }

  down = false ;

  }

  }

  if ((y - i) >= 0 ) {

  if (board[x][y - i] == f && up)

  count++;

  else {

  if (board[x][y - i] == 0 && up) {

  terminal2 = true ;

  }

  up = false ;

  }

  }

  }

  if (count == num - 1 && horc == huo && terminal1 && terminal2) {

  return true ;

  }

  if (count == num - 1 && horc == chong && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

  return true ;

  }

  count = 1 ;

  terminal1 = false ;

  terminal2 = false ;

  /* 左右 */

  for (i = 1; i < num; ++i) {

  if ((x + i) < board_size) {

  if (board[x + i][y] == f && right)

  count++;

  else {

  if (board[x + i][y] == 0 && right) {

  terminal1 = true;

  }

  right = false;

  }

  }

  if ((x - i) >= 0) {

  if (board[x - i][y] == f && left)

  count++;

  else {

  if (board[x - i][y] == 0 && left) {

  terminal2 = true;

  }

  left = false;

  }

  }

  }

  if (count == num - 1 && horc == huo && terminal1 && terminal2) {

  return true;

  }

  if (count == num - 1 && horc == chong && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

  return true;

  }

  count = 1;

  terminal1 = false;

  terminal2 = false;

  /**

  *

  * 左上右下

  *

  */

  for (i = 1; i < num; ++i) {

  if ((x + i) < board_size && (y + i) < board_size) {

  if (board[x + i][y + i] == f && rdown)

  count++;

  else {

  if (board[x + i][y + i] == 0 && rdown) {

  terminal1 = true;

  }

  rdown = false;

  }

  }

  if ((x - i) >= 0 && (y - i) >= 0) {

  if (board[x - i][y - i] == f && lup)

  count++;

  else {

  if (board[x - i][y - i] == 0 && lup) {

  terminal2 = true;

  }

  lup = false;

  }

  }

  }

  if (count == num - 1 && horc == huo && terminal1 && terminal2) {

  return true;

  }

  if (count == num - 1 && horc == chong && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

  return true;

  }

  count = 1;

  terminal1 = false;

  terminal2 = false;

  /**

  *

  * 右上左下

  *

  */

  for (i = 1 ; i < num; ++i) {

  if ((x + i) < board_size && (y - i) >= 0 ) {

  if (board[x + i][y - i] == f && rup)

  count++;

  else {

  if (board[x + i][y - i] == 0 && rup) {

  terminal1 = true ;

  }

  rup = false ;

  }

  }

  if ((x - i) >= 0 && (y + i) < board_size) {

  if (board[x - i][y + i] == f && ldown)

  count++;

  else {

  if (board[x - i][y + i] == 0 && ldown) {

  terminal2 = true ;

  }

  ldown = false ;

  }

  }

  }

  if (count == num - 1 && horc == huo && terminal1 && terminal2) {

  return true ;

  }

  if (count == num - 1 && horc == chong && ((terminal1 && !terminal2) || (!terminal1 && terminal2))) {

  return true ;

  }

 

  return false ;

  }

 

  public void init() throws exception {

  table = imageio.read( new file( "image/board.jpg" ));

  black = imageio.read( new file( "image/black.gif" ));

  white = imageio.read( new file( "image/white.gif" ));

  selected = imageio.read( new file( "image/selected.gif" ));

 

  for ( int i = 0 ; i < board_size; ++i) {

  for ( int j = 0 ; j < board_size; ++j) {

  board[i][j] = 0 ;

  computerscore[i][j] = 0 ;

  }

  }

  chessboard.setpreferredsize( new dimension(table_width, table_height));

 

  chessboard.addmouselistener( new mouseadapter() {

  public void mouseclicked(mouseevent e) {

  int xpos = ( int ) ((e.getx() - x_offset) / rate);

  int ypos = ( int ) ((e.gety() - y_offset) / rate);

  // system.out.println("1 " + xpos + " " + ypos);

  if (isrun(xpos, ypos)) {

  flaggamer = iswin( 1 , xpos, ypos);

  board[xpos][ypos] = 1 ;

  chesscou++;

  // do //电脑下棋,随机

  // {

  // comx = (rand.nextint(535) - x_offset) / rate;

  // comy = (rand.nextint(536) - y_offset) / rate;

  // } while (!isrun(comx, comy));

  if (chesscou == (board_size * board_size)) {

  joptionpane.showmessagedialog( null , "不相上下!!!\n再来一盘吧!!!" , "结束" , joptionpane.error_message);

  initto();

  } else {

  computer_ai(); // 电脑下棋,ai算法

  chesscou++;

  // system.out.println("2 " + comx + " " + comy);

  flagcomputer = iswin( 2 , comx, comy);

  board[comx][comy] = 2 ;

  computerx = comx;

  computery = comy;

  }

  }

  chessboard.repaint();

  if (flaggamer) {

  joptionpane.showmessagedialog( null , "厉害厉害!!!\n你赢了!!!" , "结束" , joptionpane.error_message);

  initto();

  } else if (flagcomputer) {

  joptionpane.showmessagedialog( null , "哈哈哈哈!!!\n你输了!!!" , "结束" , joptionpane.error_message);

  initto();

  }

  }

 

  public void mouseexited(mouseevent e) {

  selectedx = - 1 ;

  selectedy = - 1 ;

  chessboard.repaint();

  }

  });

  chessboard.addmousemotionlistener( new mousemotionadapter() {

  public void mousemoved(mouseevent e) {

  selectedx = (e.getx() - x_offset) / rate;

  selectedy = (e.gety() - y_offset) / rate;

 

  chessboard.repaint();

  }

  });

  f.add(chessboard);

  f.setcursor( new cursor(cursor.hand_cursor));

  f.setdefaultcloseoperation(jframe.exit_on_close);

  f.setresizable( false );

  f.pack();

  f.setvisible( true );

  }

 

  public static void main(string[] args) throws exception {

  game game = new game();

  game.init();

  }

 

  @suppresswarnings ( "serial" )

  class chessboard extends jpanel {

  public void paint(graphics g) {

  g.drawimage(table, 0 , 0 , null );

  if (selectedx >= 0 && selectedy >= 0 ) {

  g.drawimage(selected, selectedx * rate + x_offset, selectedy * rate + y_offset, null );

  }

  if (computerx >= 0 && computery >= 0 ) {

  g.drawimage(selected, computerx * rate + x_offset, computery * rate + y_offset, null );

  }

  for ( int i = 0 ; i < board_size; ++i) {

  for ( int j = 0 ; j < board_size; ++j) {

  if (board[i][j] == 1 ) {

  g.drawimage(black, i * rate + x_offset, j * rate + y_offset, null );

  }

  if (board[i][j] == 2 ) {

  g.drawimage(white, i * rate + x_offset, j * rate + y_offset, null );

  }

  }

  }

  }

  }

}

 

class chessxy {

  int x;

  int y;

 

  public chessxy( int x, int y) {

  this .x = x;

  this .y = y;

  }

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

原文链接:https://blog.csdn.net/a249900679/article/details/51052103

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