说在前面
大一软件工程在读,java萌新一只,第一次写博客,技术很菜勿喷。如有错误欢迎指出!
这个小程序是给朋友的生日礼物,耗时半天,实际写起来碰到的知识点和困难还挺多,故发出来分享一下。
程序效果
可设置画布尺寸,添加图形元件,设置元件坐标和效果。元件闪烁效果,横向滚动效果。
代码呈现
图形元件父类
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public class Shape implements IShape{ String shape[]; //图形形状字符串 String shape_flicker[]; //闪烁形状字符串 int height,width; //高、宽 int x,y; //位置坐标 String id; //元件id,用于制作动画效果时获取元件 public Shape( int x, int y,String id) { //构造方法初始化 this .x=x; this .y=y; this .id=id; }
public Shape(String id) { this ( 0 , 0 ,id); } } |
图形绘画工具类
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import java.util.HashMap;
public class Shapes { //存放图形元件 int width,height; //画布大小 public static String canvas[]; //画布图像字符串 HashMap<String, Shape> ShapeMap= new HashMap<String,Shape>(); //图形元件容器,添加到画布的图形都会存放在这 public Shapes( int width , int height) { //初始化空白画布 this .width=width; this .height=height; canvas= new String[height]; for ( int h= 0 ;h<height;h++) { String line= "" ; for ( int w= 0 ;w<width;w++){ line+= " " ; } canvas[h]=line; } }
public void draw(Shape myShape) { //将元件添加到画布中 int px,py; px=myShape.x; py=myShape.y; int count= 0 ; if (myShape.height+py>height- 1 ) { System.out.println( "超出画布边界!!" ); return ; } if (myShape.width+px>width- 1 ) { System.out.println( "超出画布边界!!" ); return ; } ShapeMap.put(myShape.id,myShape); //将元件添加到容器中 for (String line :myShape.shape) {
char Line[]=canvas[py+count].toCharArray(); for ( int i=px;i<myShape.width+px;i++) {
Line[i]=line.charAt(i-px); } canvas[py+count]=String.valueOf(Line); count++; }
}
public void drawCanvas() { //绘制画布 System.out.print( " " ); for ( int i= 0 ;i<width;i++) { System.out.print(i% 10 ); } System.out.println(); int count= 0 ; for (String line: canvas) { System.out.println(count+line); count++; } } } |
动画类
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import java.io.IOException;
public class Animation { //用于动画效果 long timer; //计时器 int rolled; //滚动计数器 private Shapes shapes; //图形工具
public Animation() { timer= 0 ; rolled= 0 ; init(); } public void flicker(String id, int interval) { //闪烁效果,id为元件的id,interval是闪烁间隔
Shape myShape=shapes.ShapeMap.get(id); String shape_flicker[]=myShape.shape.clone(); //闪烁图像 for ( int i= 0 ;i<shape_flicker.length;i++) { shape_flicker[i]=shape_flicker[i].replaceAll( "O" , "-" ); //将O替换为-实现闪烁效果 } myShape.shape_flicker=shape_flicker; //绘制图像 if (timer%interval== 0 ) { int px,py; px=myShape.x; py=myShape.y; int count= 0 ; if ((timer/interval)% 2 == 0 ) { for (String line :myShape.shape_flicker) {
char Line[]=Shapes.canvas[py+count].toCharArray(); for ( int i=px;i<myShape.width+px;i++) {
Line[i]=line.charAt(i-px); } Shapes.canvas[py+count]=String.valueOf(Line); count++; }
} else {
for (String line :myShape.shape) { char Line[]=Shapes.canvas[py+count].toCharArray(); for ( int i=px;i<myShape.width+px;i++) {
Line[i]=line.charAt(i-px); } Shapes.canvas[py+count]=String.valueOf(Line); count++; } }
}
}
public void roll(String id, int from , int to, int speed) { //滚动效果,id为元件id,from,to为起始和终止点,speed为滚动速度
rolled+=speed; Shape myShape=shapes.ShapeMap.get(id); String shape_roll[]=myShape.shape.clone(); myShape.x=from+rolled%(to-from);
int px,py; px=myShape.x; py=myShape.y; int count= 0 ; System.out.println( "rolled:" +rolled+ "px:" +px); for (String line :shape_roll) {
char Line[]=Shapes.canvas[py+count].toCharArray(); for ( int i=from;i<to;i++) { if (i>=px&&i<=to&&i<px+line.length()) { Line[i]=line.charAt(i-px); } else { Line[i]= ' ' ;
}
} Shapes.canvas[py+count]=String.valueOf(Line); count++; } }
private void init() { //初始化画布,添加元件 shapes= new Shapes( 120 , 50 ); shapes.draw( new Shape_Text( 5 , 10 , "HB1" )); shapes.draw( new Shape_Nineteen( 52 , 21 , "Nt1" )); shapes.draw( new Shape_Cake( 45 , 30 , "Cake1" )); shapes.draw( new Shape_Bubble( 10 , 25 , "BB1" )); shapes.draw( new Shape_Bubble( 90 , 25 , "BB2" )); }
public void play( int sleep) throws IOException, InterruptedException { //播放动画,sleep设置刷新间隔
while ( true ) { if (timer> 300 ) { timer= 0 ; } cls(); if (timer< 100 ) { flicker( "HB1" , 5 ); } else { roll( "HB1" , 0 , 110 , 1 ); }
flicker( "Nt1" , 10 ); shapes.drawCanvas(); timer++; Thread.sleep(sleep); System.out.println(timer); }
}
public static void cls() throws IOException, InterruptedException //清屏方法(ide中无效) {
new ProcessBuilder( "cmd" , "/c" , "cls" ).inheritIO().start().waitFor(); // 清屏命令 } } |
主类
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import java.io.IOException;
public class Main { //启动动画 public static void main(String args[]) throws InterruptedException, IOException { Animation animator= new Animation();
animator.play( 30 ); }
} |
具体图形子类(Happy Birthday文字)
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public class Shape_Text extends Shape{ //继承图形父类
String s[]= { //字符图像 "==================================================================================================" , "= O O OO OOOO OOOO O O OOOOO OOOOO OOOOOO OOOOOO O O OOOOO OO O O =" , "= O O O O O O O O O O O O O O O OO O O O O O O O O =" , "= OOOOOO O O O O O O O O O O O OOOOOO OO OOOOOO O O O O O O =" , "= O O OOOOOO OOOOO OOOOO OOOO OOOOO O O O OO O O O O OOOOOO OOOO =" , "= O O O O O O O O O O O O OO O O O O O O O =" , "= O O O O O O O OOOOOO OOOOO O O OO O O OOOOO O O O =" , "==================================================================================================" };
public Shape_Text( int i, int j,String id) { super (i,j,id); this .shape=s; this .height=shape.length; this .width=shape[ 0 ].length(); }
public Shape_Text(String id) { this ( 0 , 0 ,id); } } |
总结
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原文链接:https://blog.csdn.net/qq_46275158/article/details/115572094
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