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详解Java中CountDownLatch异步转同步工具类

使用场景

由于公司业务需求,需要对接socket、MQTT等消息队列。
众所周知 socket 是双向通信,socket的回复是人为定义的,客户端推送消息给服务端,服务端的回复是两条线。无法像http请求有回复。
下发指令给硬件时,需要校验此次数据下发是否成功。
用户体验而言,点击按钮就要知道此次的下发成功或失败。

如上图模型,

第一种方案使用Tread.sleep
优点:占用资源小,放弃当前cpu资源
缺点: 回复速度快,休眠时间过长,仍然需要等待休眠结束才能返回,响应速度是固定的,无法及时响应第二种方案使用CountDownLatch

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package com.lzy.demo.delay;

 

import java.util.Map;

import java.util.concurrent.ArrayBlockingQueue;

import java.util.concurrent.ConcurrentHashMap;

import java.util.concurrent.CountDownLatch;

import java.util.concurrent.DelayQueue;

import java.util.concurrent.Delayed;

import java.util.concurrent.ExecutorService;

import java.util.concurrent.ThreadPoolExecutor;

import java.util.concurrent.TimeUnit;

 

public class CountDownLatchPool {

 

     //countDonw池

     private final static Map<Integer, CountDownLatch> countDownLatchMap = new ConcurrentHashMap<>();

     //延迟队列

     private final static DelayQueue<MessageDelayQueueUtil> delayQueue = new DelayQueue<>();

 

     private volatile static boolean flag = false ;

     //单线程池

     private final static ExecutorService t = new ThreadPoolExecutor( 1 , 1 ,

         0L, TimeUnit.MILLISECONDS,

         new ArrayBlockingQueue<>( 1 ));

 

     public static void addCountDownLatch(Integer messageId) {

         CountDownLatch countDownLatch = countDownLatchMap.putIfAbsent(messageId, new CountDownLatch( 1 ) );

         if (countDownLatch == null ){

             countDownLatch = countDownLatchMap.get(messageId);

         }

         try {

             addDelayQueue(messageId);

             countDownLatch.await(3L, TimeUnit.SECONDS);

         } catch (InterruptedException e) {

             e.printStackTrace();

         }

         System.out.println( "阻塞等待结束~~~~~~" );

     }

 

     public static void removeCountDownLatch(Integer messageId){

         CountDownLatch countDownLatch = countDownLatchMap.get(messageId);

         if (countDownLatch == null )

             return ;

         countDownLatch.countDown();

         countDownLatchMap.remove(messageId);

         System.out.println( "清除Map数据" +countDownLatchMap);

     }

 

     private static void addDelayQueue(Integer messageId){

         delayQueue.add( new MessageDelayQueueUtil(messageId));

         clearMessageId();

     }

 

     private static void clearMessageId(){

         synchronized (CountDownLatchPool. class ){

             if (flag){

                 return ;

             }

             flag = true ;

         }

         t.execute(()->{

             while (delayQueue.size() > 0 ){

                 System.out.println( "进入线程并开始执行" );

                 try {

                     MessageDelayQueueUtil take = delayQueue.take();

                     Integer messageId1 = take.getMessageId();

                     removeCountDownLatch(messageId1);

                     System.out.println( "清除队列数据" +messageId1);

                 } catch (InterruptedException e) {

                     e.printStackTrace();

                 }

             }

             flag = false ;

             System.out.println( "结束end----" );

         });

     }

 

     public static void main(String[] args) throws InterruptedException {

         /*

         测试超时清空map

         new Thread(()->addCountDownLatch(1)).start();

         new Thread(()->addCountDownLatch(2)).start();

         new Thread(()->addCountDownLatch(3)).start();

         */

         //提前创建线程,清空countdown

         new Thread(()->{

             try {

                 Thread.sleep(500L);

                 removeCountDownLatch( 1 );

             } catch (InterruptedException e) {

                 e.printStackTrace();

             }

         }).start();

         //开始阻塞

         addCountDownLatch( 1 );

         //通过调整上面的sleep我们发现阻塞市场取决于countDownLatch.countDown()执行时间

         System.out.println( "阻塞结束----" );

     }

}

class MessageDelayQueueUtil implements Delayed {

 

     private Integer messageId;

     private long avaibleTime;

 

     public Integer getMessageId() {

         return messageId;

     }

 

     public void setMessageId(Integer messageId) {

         this .messageId = messageId;

     }

 

     public long getAvaibleTime() {

         return avaibleTime;

     }

 

     public void setAvaibleTime( long avaibleTime) {

         this .avaibleTime = avaibleTime;

     }

 

     public MessageDelayQueueUtil(Integer messageId){

         this .messageId = messageId;

         //avaibleTime = 当前时间+ delayTime

         //重试3次,每次3秒+1秒的延迟

         this .avaibleTime= 3000 * 3 + 1000 + System.currentTimeMillis();

     }

 

     @Override

     public long getDelay(TimeUnit unit) {

         long diffTime= avaibleTime- System.currentTimeMillis();

         return unit.convert(diffTime,TimeUnit.MILLISECONDS);

     }

 

     @Override

     public int compareTo(Delayed o) {

         //compareTo用在DelayedUser的排序

         return ( int )( this .avaibleTime - ((MessageDelayQueueUtil) o).getAvaibleTime());

     }

}

由于socket并不确定每次都会有数据返回,所以map的数据会越来越大,最终导致内存溢出
需定时清除map内的无效数据。
可以使用DelayedQuene延迟队列来处理,相当于给对象添加一个过期时间

使用方法 addCountDownLatch 等待消息,异步回调消息清空removeCountDownLatch

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原文链接:https://blog.csdn.net/qq_37256345/article/details/117808156

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