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Java实现简易GUI贪吃蛇小游戏

本文实例为大家分享了Java实现贪吃蛇小游戏的具体代码,供大家参考,具体内容如下

主启动类

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import javax.swing.*;

 

/**

  * @author The Setting sun

  * @create 2021-09-11 15:19

  */

//主启动类

public class StartGame {

     public static void main(String[] args) {

         JFrame frame = new JFrame();

 

         frame.setResizable( false ); //窗口大小不可变

         frame.setSize( 900 , 720 ); //窗口大小

         frame.setLocationRelativeTo( null ); //窗口居中

         frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); //窗口关闭事件

 

         frame.add( new GamePanel());

 

         frame.setVisible( true ); //窗口可见

     }

}

资源类(图标)

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import javax.swing.*;

import java.net.URL;

 

/**

@author The Setting sun

@create 2021-09-11 15:40

*/

public class Data {

     public static URL headerURL = Data. class .getResource( "img/header.png" );

     public static ImageIcon header = new ImageIcon(headerURL);

 

     public static URL upURL = Data. class .getResource( "img/tx.png" );

     public static ImageIcon up = new ImageIcon(upURL);

 

     public static URL downURL = Data. class .getResource( "img/down.png" );

     public static ImageIcon down = new ImageIcon(downURL);

 

     public static URL rightURL = Data. class .getResource( "img/right.png" );

     public static ImageIcon right = new ImageIcon(rightURL);

 

     public static URL leftURL = Data. class .getResource( "img/left.png" );

     public static ImageIcon left = new ImageIcon(leftURL);

 

     public static URL bodyURL = Data. class .getResource( "img/body.png" );

     public static ImageIcon body = new ImageIcon(bodyURL);

 

     public static URL foodURL = Data. class .getResource( "img/food.png" );

     public static ImageIcon food = new ImageIcon(foodURL);

}

程序类

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import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

import java.util.Random;

 

/**

  * @author The Setting sun

  * @create 2021-09-11 15:24

  */

//游戏面板

public class GamePanel extends JPanel implements KeyListener, ActionListener {

     //蛇

     int length; //蛇的长度

     int [] snakeX = new int [ 600 ]; //蛇的x坐标 25*25

     int [] snakeY = new int [ 500 ]; //蛇的y坐标 25*25

     String orient; //初始方向

 

     //食物

     int foodX;

     int foodY;

     Random random = new Random();

 

     boolean isStart = false ; //游戏当前状态:默认为停止

     boolean isFail = false ; //游戏是否失败了,默认为没有

 

     int score; //积分

 

     //定时器 ms为单位

     Timer timer = new Timer( 140 , this ); //100毫秒刷新一次

 

     //构造器

     public GamePanel() {

         init(); //初始化

         setFocusable( true ); //获得焦点

         addKeyListener( this ); //获得键盘监听事件

         timer.start(); //游戏一开始定时器就启动

     }

 

     //初始化

     public void init() {

         length = 3 ; //初始长度为3

 

         snakeX[ 0 ] = 100 ;

         snakeY[ 0 ] = 100 ; //头的坐标

 

         snakeX[ 1 ] = 75 ;

         snakeY[ 1 ] = 100 ; //第1个身体的坐标

 

         snakeX[ 2 ] = 50 ;

         snakeY[ 2 ] = 100 ; //第2个身体的坐标

 

         orient = "R" ; //初始方向向右

 

         //让食物随机分布在界面上

         foodX = 25 + 25 * random.nextInt( 34 );

         foodY = 75 + 25 * random.nextInt( 24 );

 

         score = 0 ; //积分

     }

 

 

     //绘制面板,游戏中的东西都用这个来画

     @Override

     protected void paintComponent(Graphics g) {

         super .paintComponent(g); //清屏

         setBackground(Color.pink);

 

         //绘制静态面板

         Data.header.paintIcon( this , g, 25 , 11 );

         g.fillRect( 25 , 75 , 850 , 600 );

 

         //绘制积分面板

         g.setColor(Color.GREEN);

         g.setFont( new Font( "微软雅黑" , Font.BOLD, 16 ));

         g.drawString( "长度:" + length, 750 , 35 );

         g.drawString( "积分:" + score, 750 , 50 );

 

         //绘制食物

         Data.food.paintIcon( this , g, foodX, foodY);

 

         //绘制蛇

         switch (orient) {

             case "R" :

                 Data.right.paintIcon( this , g, snakeX[ 0 ], snakeY[ 0 ]); //蛇初始化向右,通过判断转变方向

                 break ;

             case "L" :

                 Data.left.paintIcon( this , g, snakeX[ 0 ], snakeY[ 0 ]); //蛇初始化向右,通过判断转变方向

                 break ;

             case "U" :

                 Data.up.paintIcon( this , g, snakeX[ 0 ], snakeY[ 0 ]); //蛇初始化向右,通过判断转变方向

                 break ;

             case "D" :

                 Data.down.paintIcon( this , g, snakeX[ 0 ], snakeY[ 0 ]); //蛇初始化向右,通过判断转变方向

                 break ;

         }

 

 

         //动态添加身体

         for ( int i = 1 ; i < length; i++) {

             Data.body.paintIcon( this , g, snakeX[i], snakeY[i]);

         }

//        Data.body.paintIcon(this,g,snakeX[1],snakeY[1]);//第1个身体的坐标

//        Data.body.paintIcon(this,g,snakeX[2],snakeY[2]);//第2个身体的坐标

 

         //游戏状态

         if (isStart == false ) {

             g.setColor(Color.WHITE);

             g.setFont( new Font( "微软雅黑" , Font.BOLD, 40 ));

             g.drawString( "按下空格开始游戏" , 300 , 300 );

         }

 

         if (isFail) {

             g.setColor(Color.RED);

             g.setFont( new Font( "微软雅黑" , Font.BOLD, 40 ));

             g.drawString( "犹豫就会败北!" , 300 , 300 );

         }

     }

 

     //键盘监听器

     @Override

     public void keyPressed(KeyEvent e) { //按下

         int keyCode = e.getKeyCode(); //获得键盘按键码

 

         if (keyCode == KeyEvent.VK_SPACE) { //按下空格

             if (isFail) {

                 //重新开始

                 isFail = false ;

                 init();

             } else {

                 isStart = !isStart; //取反

                 repaint();

             }

         }

 

         //修复了一个蛇可以反向移动的bug

         if (orient.equals( "U" ) && keyCode == KeyEvent.VK_DOWN){

             keyCode = KeyEvent.VK_UP;

         }

 

         if (orient.equals( "D" ) && keyCode == KeyEvent.VK_UP){

             keyCode = KeyEvent.VK_DOWN;

         }

 

         if (orient.equals( "L" ) && keyCode == KeyEvent.VK_RIGHT){

             keyCode = KeyEvent.VK_LEFT;

         }

 

         if (orient.equals( "R" ) && keyCode == KeyEvent.VK_LEFT){

             keyCode = KeyEvent.VK_RIGHT;

         }

 

         //控制蛇改变方向移动

         switch (keyCode) {

             case KeyEvent.VK_UP:

 

                 orient = "U" ;

                 break ;

             case KeyEvent.VK_DOWN:

                 orient = "D" ;

                 break ;

             case KeyEvent.VK_LEFT:

                 orient = "L" ;

                 break ;

             case KeyEvent.VK_RIGHT:

                 orient = "R" ;

                 break ;

         }

 

 

     }

 

     //事件监听:需要通过固定事件来刷新,1秒10次(帧率)

     @Override

     public void actionPerformed(ActionEvent e) {

         if (isStart && isFail == false ) { //如果游戏是开始状态,就让蛇动起来

             //吃食物

             if (snakeX[ 0 ] == foodX && snakeY[ 0 ] == foodY) {

                 //长度+1

                 length++;

                 score += 10 ;

 

                 //再次让食物随机出现

                 foodX = 25 + 25 * random.nextInt( 34 );

                 foodY = 75 + 25 * random.nextInt( 24 );

             }

 

             //身体移动

             for ( int i = length - 1 ; i > 0 ; i--) {

                 snakeX[i] = snakeX[i - 1 ];

                 snakeY[i] = snakeY[i - 1 ];

             }

 

             //走向

             switch (orient) {

                 case "R" :

                     snakeX[ 0 ] = snakeX[ 0 ] + 25 ;

                     //边界判断

                     if (snakeX[ 0 ] > 850 ) {

                         snakeX[ 0 ] = 25 ;

                     }

                     break ;

                 case "L" :

                     snakeX[ 0 ] = snakeX[ 0 ] - 25 ;

                     //边界判断

                     if (snakeX[ 0 ] < 25 ) {

                         snakeX[ 0 ] = 850 ;

                     }

                     break ;

                 case "U" :

                     snakeY[ 0 ] = snakeY[ 0 ] - 25 ;

                     //边界判断

                     if (snakeY[ 0 ] < 75 ) {

                         snakeY[ 0 ] = 650 ;

                     }

                     break ;

                 case "D" :

                     snakeY[ 0 ] = snakeY[ 0 ] + 25 ;

                     //边界判断

                     if (snakeY[ 0 ] > 650 ) {

                         snakeY[ 0 ] = 75 ;

                     }

                     break ;

             }

 

             //失败判断,撞到自己就GG

             for ( int i = 1 ; i < length; i++) {

                 if (snakeX[ 0 ] == snakeX[i] && snakeY[ 0 ] == snakeY[i]){

                     isFail = true ;

                 }

             }

 

             repaint(); //刷新页面

         }

 

         timer.start(); //定时器开启

     }

 

     @Override

     public void keyTyped(KeyEvent e) {

 

     }

 

     @Override

     public void keyReleased(KeyEvent e) {

 

     }

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

原文链接:https://blog.csdn.net/m0_51642083/article/details/120256042

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