一.Worker Thread模式
Worker 的意思是工作的人,在 Worker Thread 模式中,工人线程 Worker thread 会逐个取回工作并进行处理,当所有工作全部完成后,工人线程会等待新的工作到来。
Worker Thread 模式也被成为 Background Thread (背景线程)模式,另外,如果从保存多个工人线程的场所这一点看,我们也可以称这种模式为 Thread Pool 模式。
二 .Worker Thread模式中的角色
1.Client(委托者)
创建表示工作请求的 Request 并将其传递给 Channel 。在示例程序中, ClientThread 相当于该角色。
2.Channel(通信线路)
Channel 角色接受来自于 Client 的 Request ,并将其传递给 Worker 。在示例程序中, Channel 相当于该角色。
3.Worker(工人)
Worker 角色从 Channel 中获取 Request ,并进行工作,当一项工作完成后,它会继续去获取另外的 Request ,在示例程序中, WorkerThread 相当于该角色。
4.Request(请求)
Request 角色是表示工作的角色, Request 角色中保存了进行工作所必须的信息,在示例程序中, Request 相当于该角色。
三.Worker Thread使用场景
想象一个场景,一个工厂在生产玩具,在一个车间里,有几个工人,每次生产部件准备好车间外的人就将部件放到车间的一个桌子上,工人每次做完一个玩具就从桌子上取部件。在这里,注意到,部件并不是直接交给工人的,另外一点,工人并不是做完一个部件就回家换个新人,后者在现实有点滑稽,但是在程序中却对应一个典型的线程使用方法:线程池。
所谓线程池,就是对线程的复用,当线程执行完任务之后就继续取其他任务执行,而不是销毁启动新线程执行其他任务。因为线程的启动对于系统性能开销比较大,所以这样对于系统性能的提高很有好处。
四.Worker Thread模式程序示例
首先是请求,即玩具的部件
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public class Request {
private final String name; private final int number;
public Request(String name, int number) { this .name = name; this .number = number; }
public void execute(){ System.out.println(Thread.currentThread().getName()+ " executed " + this ); } @Override public String toString() { return "Request=> " + "No." + number + " Name." + name; } } |
也就是拥有 name 和 number 并且 execute 的时候打印出字段的一个简单类。
ClientThread ,负责将请求放入 RequestQueue 中,即将部件放到桌子上。
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public class ClientThread extends Thread {
private static final Random random = new Random(System.currentTimeMillis());
private final Channel channel;
public ClientThread(String name, Channel channel) { super (name); this .channel = channel; }
@Override public void run() { try {
for ( int i = 0 ; true ; i++) { Request request = new Request(getName(),i); this .channel.put(request); Thread.sleep(random.nextInt(1_000)); } } catch (Exception e) {
} } } |
Channel类,可以当做车间
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public class Channel {
private final static int MAX_REQUEST = 100 ;
private final Request[] requestQueue; private final WorkerThread[] workerPool; private int head; private int tail; private int count;
public Channel( int workers) {
this .requestQueue = new Request[MAX_REQUEST]; this .head = 0 ; this .tail = 0 ; this .count = 0 ; this .workerPool = new WorkerThread[workers]; this .init(); }
private void init() { for ( int i = 0 ; i < workerPool.length; i++) { workerPool[i] = new WorkerThread( "Worker-" + i, this ); } }
/** * push switch to start all of worker to work */ public void startWorker() { Arrays.asList(workerPool).forEach(WorkerThread::start);
// List<WorkerThread> workerThreads = Arrays.asList(workerPool); // // workerThreads.stream().forEach(WorkerThread::start); }
public synchronized void put(Request request) { while (count >= requestQueue.length) { try { this .wait(); } catch (InterruptedException e) { e.printStackTrace(); } } this .requestQueue[tail] = request; this .tail = (tail + 1 ) % requestQueue.length; this .count++; this .notifyAll(); }
public synchronized Request take() { while (count <= 0 ) { try { this .wait(); } catch (InterruptedException e) { e.printStackTrace(); } } Request request = this .requestQueue[head]; this .head = ( this .head + 1 ) % this .requestQueue.length; this .count--; this .notifyAll(); return request; } } |
Requestqueue 可以当做桌子,是一个数量有限的请求队列。 threadPool 是一个工人线程的数组,这就是一个线程池。在这里提供了 putRequest 和 takeRequest 方法,分别是往请求队列放入请求和取出请,这里使用了上一篇博文讲到的生产者消费者模式 java 多线程设计模式之消费者生产者模式。确保了 WorkerThread 和 ClientThread 之间可以友好合作。
工人线程:
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public class WorkerThread extends Thread {
private static final Random random = new Random(System.currentTimeMillis()); private final Channel channel;
public WorkerThread(String name, Channel channel) { super (name); this .channel = channel; }
@Override public void run() { while ( true ) { channel.take().execute();
try { Thread.sleep(random.nextInt(1_000)); } catch (InterruptedException e) { e.printStackTrace(); } } } } |
这里就是一个不断从请求队列中取出请求然后执行请求的过程,保证了工人线程的复用,并不会执行完一个请求任务就销毁。
最后是Main:
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public class WorkerClient {
public static void main(String[] args) { final Channel channel = new Channel( 5 ); channel.startWorker();
new ClientThread( "Alex" , channel).start(); new ClientThread( "Jack" , channel).start(); new ClientThread( "William" , channel).start(); } } |
结果:
Worker-4 executed Request=> No.0 Name.Alex
Worker-2 executed Request=> No.0 Name.Jack
Worker-3 executed Request=> No.0 Name.William
Worker-4 executed Request=> No.1 Name.Jack
Worker-0 executed Request=> No.1 Name.William
Worker-3 executed Request=> No.2 Name.Jack
Worker-2 executed Request=> No.1 Name.Alex
Worker-4 executed Request=> No.2 Name.William
Worker-1 executed Request=> No.3 Name.Jack
Worker-3 executed Request=> No.2 Name.Alex
Worker-4 executed Request=> No.3 Name.William
Worker-0 executed Request=> No.4 Name.Jack
Worker-0 executed Request=> No.3 Name.Alex
Worker-1 executed Request=> No.5 Name.Jack
Worker-3 executed Request=> No.4 Name.William
Worker-1 executed Request=> No.6 Name.Jack
Worker-2 executed Request=> No.4 Name.Alex
Worker-3 executed Request=> No.7 Name.Jack
Worker-0 executed Request=> No.5 Name.William
Worker-1 executed Request=> No.5 Name.Alex
Worker-4 executed Request=> No.8 Name.Jack
Worker-2 executed Request=> No.6 Name.Alex
Worker-0 executed Request=> No.7 Name.Alex
Worker-4 executed Request=> No.8 Name.Alex
Worker-2 executed Request=> No.6 Name.William
省略...
可以看出线程执行任务的线程就是 WorkerThread1,2,3,4,5 五个,它们不断执行来自 ClientThread Alex , Jack , William 的请求任务。
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原文链接:https://juejin.cn/post/7023986653987340319
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