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CSS3 实现穿梭星空动画

实现效果:

ht ML

<canvas id="starfield"></canvas>

css

* {
  background:black;
  padding:0;
  m arg in:0;
}

canvas {
  padding:0;
  mar gin :0;
  width:100%;
  h ei ght:100%;
}

js

function $i(t) {
    return document.getElementById(t)
}
function $r(t, r) {
    document.getElementById(t).removeChild(document.getElementById(r))
}
function $t(t) {
    return document. getelementsbytagname (t)
}
function $c(t) {
    return String. From CharCode(t)
}
function $h(t) {
    return ("0" + Math.max(0, Math.min(255, Math.round(t))).toString(16)).slice(-2)
}
function _i(t, r) {
    $t("div")[t].innerHTML += r
}
function _h(t) {
    return hires ? Math.round(t / 2) : t
}
function get_screen_size() {
     VAR  t = document.documentElement.clientWidth,
        r = document.documentElement.clientHeight;
    return Array(t, r)
}
function in IT () {
    for (var t = 0; n > t; t++) star[t] = new Array(5), star[t][0] = Math.random() * w * 2 - 2 * x, star[t][1] = Math.random() * h * 2 - 2 * y, star[t][2] = Math.round(Math.random() * z), star[t][3] = 0, star[t][4] = 0;
    var r = $i("starfield");
    r.style.position = "absolute", r.width = w, r.height = h, context = r.getContext("2d"), context.fillStyle = "rgb(0,0,0)", context. stroke Style = "rgb(255,255,255)"
}
function anim() {
    mouse_x = cursor_x - x, mouse_y = cursor_y - y, context.fillRect(0, 0, w, h);
    for (var t = 0; n > t; t++)  test  = !0, star_x_save = star[t][3], star_y_save = star[t][4], star[t][0] += mouse_x >> 4, star[t][0] > x << 1  &&  (star[t][0] -= w << 1, test = !1), star[t][0] < -x << 1 & am  p; & (star[t][0] += w << 1, test = !1), star[t][1] += mouse_y >> 4, star[t][1] > y << 1 && (star[t][1] -= h << 1, test = !1), star[t][1] < -y << 1 && (star[t][1] += h << 1, test = !1), star[t][2] -= star_s PE ed, star[t][2] > z && (star[t][2] -= z, test = !1), star[t][2] < 0 && (star[t][2] += z, test = !1), star[t][3] = x + star[t][0] / star[t][2] * star_ratio, star[t][4] = y + star[t][1] / star[t][2] * star_ratio, star_x_save > 0 && w > star_x_save && star_y_save > 0 && h > star_y_save && test && (context.lineWidth = 2 * (1 - star_color_ratio * star[t][2]), context.beginPath(), context.moveTo(star_x_save, star_y_save), context.l inet o(star[t][3], star[t][4]), context.stroke(), context.closePath());
    timeout = setTimeout("anim()", fps)
}
function start() {
    resize(), anim()
}
function resize() {
    w = parseInt(-1 != url.indexOf("w=") ? url.s ub string(url.indexOf("w=") + 2, -1 != url.substring(url.indexOf("w=") + 2, url.length).indexOf("&") ? url.indexOf("w=") + 2 + url.substring(url.indexOf("w=") + 2, url.length).indexOf("&") : url.length) : get_screen_size()[0]), h = parseInt(-1 != url.indexOf("h=") ? url.substring(url.indexOf("h=") + 2, -1 != url.substring(url.indexOf("h=") + 2, url.length).indexOf("&") ? url.indexOf("h=") + 2 + url.substring(url.indexOf("h=") + 2, url.length).indexOf("&") : url.length) : get_screen_size()[1]), x = Math.round(w / 2), y = Math.round(h / 2), z = (w + h) / 2, star_color_ratio = 1 / z, cursor_x = x, cursor_y = y, init()
}
var url = document.location. hr ef,
    flag = !0,
    test = !0,
    n = parseInt(-1 != url.indexOf("n=") ? url.substring(url.indexOf("n=") + 2, -1 != url.substring(url.indexOf("n=") + 2, url.length).indexOf("&") ? url.indexOf("n=") + 2 + url.substring(url.indexOf("n=") + 2, url.length).indexOf("&") : url.length) : 812),
    w = 0,
    h = 0,
    x = 0,
    y = 0,
    z = 0,
    star_color_ratio = 0,
    star_x_save, star_y_save, star_ratio = 115,
    star_speed = 5,
    star_speed_save = 0,
    star = new Array(n),
    color, opacity = .1,
    cursor_x = 0,
    cursor_y = 0,
    mouse_x = 0,
    mouse_y = 0,
    canvas_x = 0,
    canvas_y = 0,
    canvas_w = 0,
    canvas_h = 0,
    context, key, ctrl, timeout, fps = 0;
start();

以上就是CSS3 实现穿梭 星空 动画的详细内容,更多关于CSS3 星空动画的资料请关注其它相关 文章 !

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