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Java练习之潜艇小游戏的实现

首先是主方法里定义的窗口(这些都是固定的格式,不会的也没什么事,直接Ctrl+c+v就行,基本上看一下数据都能看的懂)

写一个超类,超类里需要有潜艇,深水炸弹,水雷和战舰的宽,高,以及出场时的x,y坐标,和移动速度。所有对象的图片,所有对象的移动方法,以及碰撞

然后再写派生类,根据击败一个水雷潜艇,战舰会获得一条命,击败其他潜艇,战舰会获得分数,所以,需要定义两个接口,一个是用来加命,另一个用来加分

完整代码如下(图片什么的可以自己去找,只需要改一下Image类和各个对象的宽高就可以)

游戏世界World类

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package cn.tedu.sunarine;

import javax.swing.JFrame;

import javax.swing.JPanel;

import java.awt.Graphics;

import java.util.Arrays;

import java.util.Random;

import java.util.Timer;

import java.util.TimerTask;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

//整个游戏世界

public class World extends JPanel {

     public static final int WIDTH = 641 ;

     public static final int HEIGHT = 479 ;

 

 

     public static final int RUNNING = 0 ;

     public static final int GAME_OVER= 1 ;

     private int state = RUNNING;

 

     //窗口所显示的对象

     private Battleship ship = new Battleship(); //战舰

     private SeaObject[] submarines = {}; //潜艇(侦察潜艇、鱼雷潜艇、水雷潜艇)

     private Mine[] mines = {}; //水雷

     private Bomb[] bombs = {}; //深水炸弹

 

 

     //随机生成潜艇

     public SeaObject nextSubmarine(){

         Random rand = new Random();

         int type = rand.nextInt( 30 );

         if (type< 10 ){

             return new ObserveSubmarine();

         } else if (type< 15 ){

             return new TorpedoSubmarine();

         } else {

             return new MineSubmarine();

         }

     }

 

     private int subEnterIndex = 0 ;

     //潜艇入场

     public void submarineEnterAction(){ //每10毫秒走一次

         subEnterIndex++;

         if (subEnterIndex% 40 == 0 ){ //每40毫秒

             SeaObject obj = nextSubmarine();

             submarines = Arrays.copyOf(submarines,submarines.length+ 1 );

             submarines[submarines.length- 1 ] = obj;

         }

     }

 

     private int mineEnterIndex = 0 ;

     //鱼雷,水雷入场

     public void MineEnterAction(){

         mineEnterIndex++;

         if (mineEnterIndex% 100 == 0 ){

             for ( int i= 0 ;i<submarines.length;i++){

                 if (submarines[i] instanceof   MineSubmarine){

                     if (submarines[i].isLIVE()) {

                         MineSubmarine ms = (MineSubmarine) submarines[i];

                         Mine obj = ms.shootMine();

                         mines = Arrays.copyOf(mines, mines.length + 1 );

                         mines[mines.length - 1 ] = obj;

                     }

                 }

             }

         }

     }

 

     public void gameOver(){

         if (ship.getLife()<= 0 ){

             state = GAME_OVER;

         }

     }

 

     //海洋对象移动

     public void moveAction(){

         for ( int i= 0 ;i<submarines.length;i++){

             submarines[i].move();

         }

         for ( int i= 0 ;i<mines.length;i++){

             mines[i].move();

         }

         for ( int i= 0 ;i<bombs.length;i++){

             bombs[i].move();

         }

     }

 

     //删除越界对象

     public void outOfBoundsAction(){

         for ( int i= 0 ;i<submarines.length;i++){

             if (submarines[i].isOutOfBounds()){

                 submarines[i] = submarines[submarines.length- 1 ];

                 submarines = Arrays.copyOf(submarines,submarines.length- 1 );

             }

         }

 

         for ( int i= 0 ;i<mines.length;i++){

             if (mines[i].isOutOfBounds()){

                 mines[i] = mines[mines.length- 1 ];

                 mines = Arrays.copyOf(mines,mines.length- 1 );

             }

         }

 

         for ( int i= 0 ;i<bombs.length;i++){

             if (bombs[i].isOutOfBounds()){

                 bombs[i] = bombs[bombs.length- 1 ];

                 bombs = Arrays.copyOf(bombs,bombs.length- 1 );

             }

         }

     }

 

     private   int score = 0 ;

 

     public void BombsBangAction(){

//深水炸弹炸潜艇

         for ( int i= 0 ;i<bombs.length;i++){

             Bomb b =bombs[i];

             for ( int j= 0 ;j<submarines.length;j++){

                 SeaObject s = submarines[j];

                 if (b.isLIVE()&& s.isLIVE()&&s.isHit(b)){

                     b.goDead();

                     s.goDead();

                     if (s instanceof EnemyScore){

                         EnemyScore es = (EnemyScore) s;

                         score += es.getScore();

                     }

                     if (s instanceof EnemyLife){

                         EnemyLife ea = (EnemyLife) s;

                         int num = ea.getLife();

                         ship.addLife(num);

                     }

 

                 }

             }

         }

     }

 

     public void mineBangAction(){

         for ( int i= 0 ;i<mines.length;i++){

             Mine m= mines[i];

             if (m.isLIVE()&& ship.isLIVE()&&m.isHit(ship)){

                 m.goDead();

                 ship.subtratLife();

             }

         }

     }

 

 

     /** 启动程序的运行 */

     public void action(){

         KeyAdapter k = new KeyAdapter(){

 

             public void keyPressed(KeyEvent e) {

                 if (e.getKeyCode() == KeyEvent.VK_SPACE){

                     Bomb obj = ship.shoot(); //深水炸弹入场

                     bombs = Arrays.copyOf(bombs,bombs.length+ 1 );

                     bombs[bombs.length- 1 ] = obj;

                 }

                 if (e.getKeyCode() == KeyEvent.VK_LEFT){

                     ship.moveLeft();

                 }

                 if (e.getKeyCode() == KeyEvent.VK_RIGHT){

                     ship.moveRight();

                 }

             }

         };

         this .addKeyListener(k);

 

         Timer timer = new Timer();

         int interval = 10 ;

         timer.schedule( new TimerTask() {

             public void run() {

                 submarineEnterAction(); //潜艇(侦察、水雷、鱼雷)入场

                 MineEnterAction();      //水雷入场

                 moveAction();           //海洋对象移动

                 BombsBangAction();      //深水炸弹和潜艇碰撞

                 mineBangAction();       //水雷和战舰碰撞

                 outOfBoundsAction();    //删除越界的对象

                 gameOver();

                 repaint();

             }

         }, interval, interval);

     }

 

     public void paint (Graphics g ){

         switch (state) {

             case GAME_OVER:

                 Images.gameover.paintIcon( null ,g, 0 , 0 );

                 break ;

             case RUNNING:

             Images.sea.paintIcon( null , g, 0 , 0 );

             ship.paintImage(g);

             for ( int i = 0 ; i < submarines.length; i++) {

                 submarines[i].paintImage(g);

             }

             for ( int i = 0 ; i < mines.length; i++) {

                 mines[i].paintImage(g);

             }

             for ( int i = 0 ; i < bombs.length; i++) {

                 bombs[i].paintImage(g);

             }

             g.drawString( "SCORE" + score, 200 , 50 );

             g.drawString( "LIFE" + ship.getLife(), 400 , 50 );

         }

     }

 

 

 

 

     public static void main(String[] args) {

         JFrame frame = new JFrame();

         World world = new World();

         world.setFocusable( true );

         frame.add(world);

         frame.setResizable( false );

         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

         frame.setSize(WIDTH, HEIGHT+ 19 );

         frame.setLocationRelativeTo( null );

         frame.setVisible( true );

         world.action();

     }

}

定义一个SeaObject的类当作超类(父类),然后再写其他的派生类(子类)

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package cn.tedu.sunarine;

 

import javax.swing.ImageIcon;

import java.awt.Graphics;

import java.util.Random;

 

public abstract class SeaObject {

 

     public static final int LIVE = 0 ;

     public static final int DEAD = 1 ;

     protected int state=LIVE;

 

     protected int width;

     protected int height;

     protected int x;

     protected int y;

     protected int speed;

 

     //三个潜艇

     public SeaObject( int width, int height) {

         this .width = width;

         this .height = height;

         x =-width;

         Random rand = new Random();

         y = rand.nextInt( 497 - height - 150 + 1 ) + 150 ;

         speed = rand.nextInt( 3 ) + 1 ;

     }

//水雷,战舰,炸弹

     public SeaObject( int width, int height, int x, int y, int speed) {

         this .width = width;

         this .height = height;

         this .x = x;

         this .y = y;

         this .speed = speed;

     }

 

     public abstract void move();

 

     public abstract ImageIcon getImage();

 

     public boolean isLIVE(){

         return state ==LIVE;

     }

     public void paintImage(Graphics g){

         if (isLIVE()){

             this .getImage().paintIcon( null ,g, this .x, this .y);

         }

     }

     public boolean isOutOfBounds(){

         return x>=World.WIDTH;

     }

     public boolean isHit(SeaObject other){

         int x1 = this .x-other.width;

         int x2 = this .x+ this .width;

         int y1 = this .y-other.height;

         int y2 = this .y+ this .height;

         int x=other.x;

         int y=other.y;

         return x>=x1 && x<=x2 && y>=y1 && y<=y2;

     }

 

     public void goDead(){

         state =DEAD;

     }

}

在派生类的引用超类

鱼雷潜艇类

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package cn.tedu.sunarine;

import javax.swing.ImageIcon;

 

//鱼雷潜艇

public class TorpedoSubmarine extends SeaObject implements EnemyScore{

     TorpedoSubmarine(){

         super ( 64 , 20 );

     }

 

     @Override

     public void move() {

         x+=speed;

     }

     public ImageIcon getImage(){

         return Images.torpedo;

     }

     public boolean isOutOfBounds() {

         return x>=World.WIDTH;

     }

     public int getScore(){

         return 20 ;

     }

}

水雷潜艇类

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package cn.tedu.sunarine;

import javax.swing.ImageIcon;

 

//水雷潜艇

public class MineSubmarine extends SeaObject implements EnemyScore{

     MineSubmarine(){

        super ( 63 , 19 );

     }

 

     @Override

     public void move() {

         x+=speed;

     }

     public ImageIcon getImage(){

         return Images.minesubm;

     }

     public Mine shootMine(){

         int x = this .x+( this .width/ 2 );

         int y = this .y;

         return new Mine(x,y);

     }

     public boolean isOutOfBounds() {

         return x>=World.WIDTH;

     }

     public int getLife(){

         return 1 ;

     }

}

侦察潜艇类

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package cn.tedu.sunarine;

import javax.swing.ImageIcon;

 

//侦察潜艇

public class ObserveSubmarine extends SeaObject implements EnemyScore{

     ObserveSubmarine(){

         super ( 63 , 19 );

     }

 

     @Override

     public void move() {

         x+=speed;

     }

     public ImageIcon getImage(){

         return Images.observesubm;

     }

     public boolean isOutOfBounds() {

         return x>=World.WIDTH;

     }

     public int getScore(){

         return 10 ;

     }

}

鱼雷类

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package cn.tedu.sunarine;

//鱼雷

import javax.swing.ImageIcon;

public class Mine extends SeaObject{

         Mine( int x, int y){

             super ( 11 , 11 ,x,y, 1 );

         }

 

     @Override

     public void move() {

         y-=speed;

     }

 

     public ImageIcon getImage(){

             return Images.mine;

     }

     public boolean isOutOfBounds(){

             return y<= 150 -(height/ 2 );

     }

}

深水炸弹类

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package cn.tedu.sunarine;

//深水炸弹

import javax.swing.ImageIcon;

public class Bomb extends SeaObject{

     Bomb( int x, int y){

         super ( 9 , 12 ,x,y, 3 );

     }

 

     @Override

     public void move() {

         y+=speed;

     }

     public ImageIcon getImage(){

         return Images.bomb;

     }

     public boolean isOutOfBounds(){

         return y>=World.HEIGHT;

     }

}

战舰类

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package cn.tedu.sunarine;

 

import javax.swing.*;

 

//战舰

public class Battleship extends SeaObject{

     int life;

     Battleship(){

        super ( 66 , 26 , 270 , 124 , 20 );

        life= 1 ;

     }

 

     @Override

     public void move() {

         System.out.println( "战舰移动" );

     }

     public ImageIcon getImage(){

         return Images.battleship;

     }

     public Bomb shoot(){

         return new Bomb( this .x, this .y+height);

     }

     //限制移动范围

     public void moveLeft(){

         x-=speed;

         x=Math.max( 0 ,x);

     }

     public void moveRight(){

         x+=speed;

         x=Math.min(x,World.WIDTH- this .width);

     }

     public void addLife( int num){

         life+=num;

     }

     public int getLife(){

         return life;

     }

     public void subtratLife(){

         life--;

     }

}

加命接口

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package cn.tedu.sunarine;

 

public interface EnemyLife {

     public int getLife();

}

加分接口

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package cn.tedu.sunarine;

 

public interface EnemyScore {

     public int getScore();

}

最后,Image类(可根据自己的图片改)

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package cn.tedu.sunarine;

import javax.swing.*;

public class Images {

     public static ImageIcon battleship;

     public static ImageIcon observesubm;

     public static ImageIcon mine;

     public static ImageIcon bomb;

     public static ImageIcon sea;

     public static ImageIcon torpedo;

     public static ImageIcon minesubm;

     public static ImageIcon gameover;

     static {

         battleship = new ImageIcon( "./img/battleship.png" );

         bomb = new ImageIcon( "./img/bomb.png" );

         gameover = new ImageIcon( "./img/gameover.png" );

         mine = new ImageIcon( "./img/mine.png" );

         minesubm = new ImageIcon( "./img/minesubm.png" );

         observesubm = new ImageIcon( "./img/obsersubm.png" );

         sea = new ImageIcon( "./img/sea.png" );

         torpedo = new ImageIcon( "./img/torpesubm.png" );

     }

 

     public static void main(String[] args) {

         System.out.println(battleship.getImageLoadStatus());

         System.out.println(observesubm.getImageLoadStatus());

         System.out.println(mine.getImageLoadStatus());

         System.out.println(battleship.getImageLoadStatus());

         System.out.println(bomb.getImageLoadStatus());

         System.out.println(gameover.getImageLoadStatus());

         System.out.println(minesubm.getImageLoadStatus());

         System.out.println(sea.getImageLoadStatus());

     }

}

以上就是Java练习之潜艇小游戏的实现的详细内容,更多关于Java潜艇游戏的资料请关注其它相关文章!

原文链接:https://blog.csdn.net/weixin_44718194/article/details/123454540

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