首先是主方法里定义的窗口(这些都是固定的格式,不会的也没什么事,直接Ctrl+c+v就行,基本上看一下数据都能看的懂)
写一个超类,超类里需要有潜艇,深水炸弹,水雷和战舰的宽,高,以及出场时的x,y坐标,和移动速度。所有对象的图片,所有对象的移动方法,以及碰撞
然后再写派生类,根据击败一个水雷潜艇,战舰会获得一条命,击败其他潜艇,战舰会获得分数,所以,需要定义两个接口,一个是用来加命,另一个用来加分
完整代码如下(图片什么的可以自己去找,只需要改一下Image类和各个对象的宽高就可以)
游戏世界World类
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package cn.tedu.sunarine; import javax.swing.JFrame; import javax.swing.JPanel; import java.awt.Graphics; import java.util.Arrays; import java.util.Random; import java.util.Timer; import java.util.TimerTask; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; //整个游戏世界 public class World extends JPanel { public static final int WIDTH = 641 ; public static final int HEIGHT = 479 ;
public static final int RUNNING = 0 ; public static final int GAME_OVER= 1 ; private int state = RUNNING;
//窗口所显示的对象 private Battleship ship = new Battleship(); //战舰 private SeaObject[] submarines = {}; //潜艇(侦察潜艇、鱼雷潜艇、水雷潜艇) private Mine[] mines = {}; //水雷 private Bomb[] bombs = {}; //深水炸弹
//随机生成潜艇 public SeaObject nextSubmarine(){ Random rand = new Random(); int type = rand.nextInt( 30 ); if (type< 10 ){ return new ObserveSubmarine(); } else if (type< 15 ){ return new TorpedoSubmarine(); } else { return new MineSubmarine(); } }
private int subEnterIndex = 0 ; //潜艇入场 public void submarineEnterAction(){ //每10毫秒走一次 subEnterIndex++; if (subEnterIndex% 40 == 0 ){ //每40毫秒 SeaObject obj = nextSubmarine(); submarines = Arrays.copyOf(submarines,submarines.length+ 1 ); submarines[submarines.length- 1 ] = obj; } }
private int mineEnterIndex = 0 ; //鱼雷,水雷入场 public void MineEnterAction(){ mineEnterIndex++; if (mineEnterIndex% 100 == 0 ){ for ( int i= 0 ;i<submarines.length;i++){ if (submarines[i] instanceof MineSubmarine){ if (submarines[i].isLIVE()) { MineSubmarine ms = (MineSubmarine) submarines[i]; Mine obj = ms.shootMine(); mines = Arrays.copyOf(mines, mines.length + 1 ); mines[mines.length - 1 ] = obj; } } } } }
public void gameOver(){ if (ship.getLife()<= 0 ){ state = GAME_OVER; } }
//海洋对象移动 public void moveAction(){ for ( int i= 0 ;i<submarines.length;i++){ submarines[i].move(); } for ( int i= 0 ;i<mines.length;i++){ mines[i].move(); } for ( int i= 0 ;i<bombs.length;i++){ bombs[i].move(); } }
//删除越界对象 public void outOfBoundsAction(){ for ( int i= 0 ;i<submarines.length;i++){ if (submarines[i].isOutOfBounds()){ submarines[i] = submarines[submarines.length- 1 ]; submarines = Arrays.copyOf(submarines,submarines.length- 1 ); } }
for ( int i= 0 ;i<mines.length;i++){ if (mines[i].isOutOfBounds()){ mines[i] = mines[mines.length- 1 ]; mines = Arrays.copyOf(mines,mines.length- 1 ); } }
for ( int i= 0 ;i<bombs.length;i++){ if (bombs[i].isOutOfBounds()){ bombs[i] = bombs[bombs.length- 1 ]; bombs = Arrays.copyOf(bombs,bombs.length- 1 ); } } }
private int score = 0 ;
public void BombsBangAction(){ //深水炸弹炸潜艇 for ( int i= 0 ;i<bombs.length;i++){ Bomb b =bombs[i]; for ( int j= 0 ;j<submarines.length;j++){ SeaObject s = submarines[j]; if (b.isLIVE()&& s.isLIVE()&&s.isHit(b)){ b.goDead(); s.goDead(); if (s instanceof EnemyScore){ EnemyScore es = (EnemyScore) s; score += es.getScore(); } if (s instanceof EnemyLife){ EnemyLife ea = (EnemyLife) s; int num = ea.getLife(); ship.addLife(num); }
} } } }
public void mineBangAction(){ for ( int i= 0 ;i<mines.length;i++){ Mine m= mines[i]; if (m.isLIVE()&& ship.isLIVE()&&m.isHit(ship)){ m.goDead(); ship.subtratLife(); } } }
/** 启动程序的运行 */ public void action(){ KeyAdapter k = new KeyAdapter(){
public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_SPACE){ Bomb obj = ship.shoot(); //深水炸弹入场 bombs = Arrays.copyOf(bombs,bombs.length+ 1 ); bombs[bombs.length- 1 ] = obj; } if (e.getKeyCode() == KeyEvent.VK_LEFT){ ship.moveLeft(); } if (e.getKeyCode() == KeyEvent.VK_RIGHT){ ship.moveRight(); } } }; this .addKeyListener(k);
Timer timer = new Timer(); int interval = 10 ; timer.schedule( new TimerTask() { public void run() { submarineEnterAction(); //潜艇(侦察、水雷、鱼雷)入场 MineEnterAction(); //水雷入场 moveAction(); //海洋对象移动 BombsBangAction(); //深水炸弹和潜艇碰撞 mineBangAction(); //水雷和战舰碰撞 outOfBoundsAction(); //删除越界的对象 gameOver(); repaint(); } }, interval, interval); }
public void paint (Graphics g ){ switch (state) { case GAME_OVER: Images.gameover.paintIcon( null ,g, 0 , 0 ); break ; case RUNNING: Images.sea.paintIcon( null , g, 0 , 0 ); ship.paintImage(g); for ( int i = 0 ; i < submarines.length; i++) { submarines[i].paintImage(g); } for ( int i = 0 ; i < mines.length; i++) { mines[i].paintImage(g); } for ( int i = 0 ; i < bombs.length; i++) { bombs[i].paintImage(g); } g.drawString( "SCORE" + score, 200 , 50 ); g.drawString( "LIFE" + ship.getLife(), 400 , 50 ); } }
public static void main(String[] args) { JFrame frame = new JFrame(); World world = new World(); world.setFocusable( true ); frame.add(world); frame.setResizable( false ); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(WIDTH, HEIGHT+ 19 ); frame.setLocationRelativeTo( null ); frame.setVisible( true ); world.action(); } } |
定义一个SeaObject的类当作超类(父类),然后再写其他的派生类(子类)
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package cn.tedu.sunarine;
import javax.swing.ImageIcon; import java.awt.Graphics; import java.util.Random;
public abstract class SeaObject {
public static final int LIVE = 0 ; public static final int DEAD = 1 ; protected int state=LIVE;
protected int width; protected int height; protected int x; protected int y; protected int speed;
//三个潜艇 public SeaObject( int width, int height) { this .width = width; this .height = height; x =-width; Random rand = new Random(); y = rand.nextInt( 497 - height - 150 + 1 ) + 150 ; speed = rand.nextInt( 3 ) + 1 ; } //水雷,战舰,炸弹 public SeaObject( int width, int height, int x, int y, int speed) { this .width = width; this .height = height; this .x = x; this .y = y; this .speed = speed; }
public abstract void move();
public abstract ImageIcon getImage();
public boolean isLIVE(){ return state ==LIVE; } public void paintImage(Graphics g){ if (isLIVE()){ this .getImage().paintIcon( null ,g, this .x, this .y); } } public boolean isOutOfBounds(){ return x>=World.WIDTH; } public boolean isHit(SeaObject other){ int x1 = this .x-other.width; int x2 = this .x+ this .width; int y1 = this .y-other.height; int y2 = this .y+ this .height; int x=other.x; int y=other.y; return x>=x1 && x<=x2 && y>=y1 && y<=y2; }
public void goDead(){ state =DEAD; } } |
在派生类的引用超类
鱼雷潜艇类
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package cn.tedu.sunarine; import javax.swing.ImageIcon;
//鱼雷潜艇 public class TorpedoSubmarine extends SeaObject implements EnemyScore{ TorpedoSubmarine(){ super ( 64 , 20 ); }
@Override public void move() { x+=speed; } public ImageIcon getImage(){ return Images.torpedo; } public boolean isOutOfBounds() { return x>=World.WIDTH; } public int getScore(){ return 20 ; } } |
水雷潜艇类
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package cn.tedu.sunarine; import javax.swing.ImageIcon;
//水雷潜艇 public class MineSubmarine extends SeaObject implements EnemyScore{ MineSubmarine(){ super ( 63 , 19 ); }
@Override public void move() { x+=speed; } public ImageIcon getImage(){ return Images.minesubm; } public Mine shootMine(){ int x = this .x+( this .width/ 2 ); int y = this .y; return new Mine(x,y); } public boolean isOutOfBounds() { return x>=World.WIDTH; } public int getLife(){ return 1 ; } } |
侦察潜艇类
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package cn.tedu.sunarine; import javax.swing.ImageIcon;
//侦察潜艇 public class ObserveSubmarine extends SeaObject implements EnemyScore{ ObserveSubmarine(){ super ( 63 , 19 ); }
@Override public void move() { x+=speed; } public ImageIcon getImage(){ return Images.observesubm; } public boolean isOutOfBounds() { return x>=World.WIDTH; } public int getScore(){ return 10 ; } } |
鱼雷类
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package cn.tedu.sunarine; //鱼雷 import javax.swing.ImageIcon; public class Mine extends SeaObject{ Mine( int x, int y){ super ( 11 , 11 ,x,y, 1 ); }
@Override public void move() { y-=speed; }
public ImageIcon getImage(){ return Images.mine; } public boolean isOutOfBounds(){ return y<= 150 -(height/ 2 ); } } |
深水炸弹类
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package cn.tedu.sunarine; //深水炸弹 import javax.swing.ImageIcon; public class Bomb extends SeaObject{ Bomb( int x, int y){ super ( 9 , 12 ,x,y, 3 ); }
@Override public void move() { y+=speed; } public ImageIcon getImage(){ return Images.bomb; } public boolean isOutOfBounds(){ return y>=World.HEIGHT; } } |
战舰类
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package cn.tedu.sunarine;
import javax.swing.*;
//战舰 public class Battleship extends SeaObject{ int life; Battleship(){ super ( 66 , 26 , 270 , 124 , 20 ); life= 1 ; }
@Override public void move() { System.out.println( "战舰移动" ); } public ImageIcon getImage(){ return Images.battleship; } public Bomb shoot(){ return new Bomb( this .x, this .y+height); } //限制移动范围 public void moveLeft(){ x-=speed; x=Math.max( 0 ,x); } public void moveRight(){ x+=speed; x=Math.min(x,World.WIDTH- this .width); } public void addLife( int num){ life+=num; } public int getLife(){ return life; } public void subtratLife(){ life--; } } |
加命接口
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package cn.tedu.sunarine;
public interface EnemyLife { public int getLife(); } |
加分接口
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package cn.tedu.sunarine;
public interface EnemyScore { public int getScore(); } |
最后,Image类(可根据自己的图片改)
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package cn.tedu.sunarine; import javax.swing.*; public class Images { public static ImageIcon battleship; public static ImageIcon observesubm; public static ImageIcon mine; public static ImageIcon bomb; public static ImageIcon sea; public static ImageIcon torpedo; public static ImageIcon minesubm; public static ImageIcon gameover; static { battleship = new ImageIcon( "./img/battleship.png" ); bomb = new ImageIcon( "./img/bomb.png" ); gameover = new ImageIcon( "./img/gameover.png" ); mine = new ImageIcon( "./img/mine.png" ); minesubm = new ImageIcon( "./img/minesubm.png" ); observesubm = new ImageIcon( "./img/obsersubm.png" ); sea = new ImageIcon( "./img/sea.png" ); torpedo = new ImageIcon( "./img/torpesubm.png" ); }
public static void main(String[] args) { System.out.println(battleship.getImageLoadStatus()); System.out.println(observesubm.getImageLoadStatus()); System.out.println(mine.getImageLoadStatus()); System.out.println(battleship.getImageLoadStatus()); System.out.println(bomb.getImageLoadStatus()); System.out.println(gameover.getImageLoadStatus()); System.out.println(minesubm.getImageLoadStatus()); System.out.println(sea.getImageLoadStatus()); } } |
以上就是Java练习之潜艇小游戏的实现的详细内容,更多关于Java潜艇游戏的资料请关注其它相关文章!
原文链接:https://blog.csdn.net/weixin_44718194/article/details/123454540