本文实例为大家分享了java实现简单五子棋游戏的具体代码,供大家参考,具体内容如下
一、主要界面
1、登录界面;2、游戏选择界面;3、五子棋下棋界面
它们间的逻辑关系为先通过登录界面登录跳转到游戏选择界面,再通过游戏选择界面进入到五子棋下棋界面。
二、功能概况
1、登录界面:
a、设置一定的布局和添加一些组件;b、通过点击登录按钮判断账号和密码是否正确,正确则成功登录,反之则弹出一个提示账号或密码输入错误的窗口;c、在窗口中添加一个按钮,在点击此按钮后关闭当前窗口,并在第三次输入错误后弹出提示并关闭登录界面
2、游戏选择界面: a、添加背景图片;b、在背景面板上添加游戏选择的按钮;c、通过游戏选择按钮跳转到相应的游戏。
3、五子棋下棋界面:
(1)画出一个16*16的棋盘
(2)黑白棋实现轮流落子,落子位置在交叉点上,并且同一位置只能落一子
(3)黑白落子计数器
(4)重绘功能,在拖动改变窗体大小时保留之前的棋盘棋子及计数显示
(5)按钮:开始游戏,重新开始,悔棋,棋局回放,存档,读档,退出游戏等功能
(6)判断输赢,当且仅当五颗同色的棋子连在一起时得胜,当出现六颗及以上同色棋子相连时不算得胜
三、代码部分
1.GoBangUI类:
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import javax.swing.*; //导入swing包的所有类和接口 import java.awt.*; //导入awt包的所有类和接口 //登录密码:123 账号:123 public class GoBangUI extends JFrame implements GoBangConfig { private static final Image bgimg = new ImageIcon( "C:\\Users\\zyx\\Pictures\\Camera Roll\\17.jpeg" ).getImage(); Font f= new Font( "楷体" , Font.PLAIN, 30 ); //楷体,常规,30号字体 //主函数入口 public static void main(String[]args) { Login cx= new Login(); cx.UI(); } int [][] Array= new int [ 16 ][ 16 ]; //实例化一个二维数组的对象来存储棋子信息,0表示无棋,1表示黑棋,2表示白棋;在我们未给定初值的情况下,会默认初值为0 public void initGobangUI(){ this .setTitle( "五子棋" ); this .setSize( 1200 , 850 ); // 设置窗体的大小,单位为像素 this .setLocationRelativeTo( null ); //设置窗体相对于组件的居中位置,null表示窗体相对于屏幕的中央位置 this .setDefaultCloseOperation( 3 ); // 设置窗体的关闭操作 Dimension dm1= new Dimension( 200 , 0 ); //设置JPanel的大小 Dimension dm2= new Dimension( 140 , 50 ); //设置JButton的大小 Dimension dm3= new Dimension( 170 , 110 ); //设置JLabel的大小 JPanel jp= new JPanel(); jp.setBackground(Color.lightGray); //设置面板JPanel的背景色 jp.setPreferredSize(dm1); this .add(jp,BorderLayout.EAST); //通过边框布局将面板添加到窗体的右边 JLabel jl= new JLabel( " " ); jl.setPreferredSize(dm3); jp.add(jl); String[] name= { "开始游戏" , "重新开始" , "悔棋" , "棋局回放" , "存档" , "读档" , "退出游戏" }; JButton[] button= new JButton[ 7 ]; //依次把五个按钮组件加上去 for ( int i= 0 ;i<name.length;i++) { button[i]= new JButton(name[i]); button[i].setPreferredSize(dm2); jp.add(button[i]); } //设置窗体的背景颜色 Container con= this .getContentPane(); con.setBackground(Color.darkGray) ; this .setVisible( true ); // 从当前窗体获取画笔并通过构造方法传入监听类对象中 Graphics gr= this .getGraphics(); GoBangListener goBangListener = new GoBangListener(gr); //给按钮组件添加动作监听方法 for ( int i= 0 ;i<name.length;i++) { button[i].addActionListener(goBangListener); } // 给窗体添加鼠标监听方法 this .addMouseListener(goBangListener); goBangListener.go= this ; }
@Override public void paint(Graphics g) { // 先调用父类绘制窗体的方法 super .paint(g); //绘制背景图片 g.drawImage(bgimg,X,Y,columns*SIZE,rows*SIZE, null ); // 绘制棋盘 for ( int i = 0 ; i <= rows; i++) { g.drawLine(X,Y+i*SIZE,X+columns*SIZE,Y+i*SIZE); //画横线 } for ( int j= 0 ;j<=columns;j++) { g.drawLine(X+j*SIZE,Y,X+j*SIZE,Y+rows*SIZE); //画竖线 } //黑白棋的落子数 g.setColor(Color.darkGray); g.fillRect( X* 2 +columns*SIZE, Y* 11 / 4 ,SIZE* 5 / 2 , 3 *SIZE); g.setColor(Color.ORANGE); g.setFont(f); g.drawString( "黑棋:" +GoBangListener.m, 2 *X+columns*SIZE, Y* 10 / 3 ); g.drawString( "白棋:" +GoBangListener.n, 2 *X+columns*SIZE,Y* 13 / 3 );
g.setFont(f); //设置字体 //遍历二维数组,画出已赋值的对应位置的黑白棋 for ( int j= 0 ;j<=columns;j++) { for ( int i= 0 ;i<=rows;i++) { if (Array[i][j]== 1 ) { g.setColor(Color.BLACK); g.fillOval(j*SIZE+X-SIZE/ 2 , i*SIZE+Y-SIZE/ 2 , SIZE, SIZE);
} else if (Array[i][j]== 2 ){ g.setColor(Color.WHITE); g.fillOval(j*SIZE+X-SIZE/ 2 , i*SIZE+Y-SIZE/ 2 , SIZE, SIZE);
} } }
}
} |
2.GoBangListener类:
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import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.ActionListener; import javax.swing.*;
public class GoBangListener implements ActionListener,MouseListener,GoBangConfig { int chessX; //列索引 int chessY; //行索引 int flag= 0 ; //黑白棋轮流标记 int count= 0 ; //记录落子顺序 int ct,flag1,m1,n1,q,w; //用作存档操作 GoBangUI go; String name; String name1= "" ; //用于开始游戏操作 JTextField jt; JPasswordField jp; JFrame jf; JFrame j = new JFrame(); JFrame j1 = new JFrame(); int i= 3 ; //允许登录失败的次数 static int m= 0 ,n= 0 ; //记录黑白各自的落子数 private Graphics g; public GoBangListener() {} GoBangListener(Graphics g) { this .g=g; } GBstore[] gbs= new GBstore[ 16 * 16 ]; //储存棋子的落子顺序和位置信息 public void actionPerformed(ActionEvent e) {
name=e.getActionCommand();
if (e.getActionCommand().equals( "退出游戏" )) { j.dispose(); j1.dispose(); go.dispose(); }
if (e.getActionCommand().equals( "开始游戏" )) { name1=e.getActionCommand(); } else { if (e.getActionCommand().equals( "重新开始" )|e.getActionCommand().equals( "再来一局" )) { w=count; count= 0 ; m= 0 ; n= 0 ; flag= 0 ; for (i= 0 ;i<w;i++) { go.Array[gbs[count+i].chessy][gbs[count+i].chessx]= 0 ; } j.dispose(); j1.dispose(); go.repaint(); }
if (e.getActionCommand().equals( "悔棋" )) { if (count!= 0 ) { if (flag== 0 ) { go.Array[gbs[count- 1 ].chessy][gbs[count- 1 ].chessx]= 0 ; n--;
go.repaint(); count--;
flag++; } else if (flag== 1 ) { go.Array[gbs[count- 1 ].chessy][gbs[count- 1 ].chessx]= 0 ; go.repaint(); m--; count--; flag--; } }} if (e.getActionCommand().equals( "棋局回放" )) { if (gbs[count]!= null ) { if (flag== 0 ) { go.Array[gbs[count].chessy][gbs[count].chessx]= 1 ; m++;
go.repaint(); count++;
flag++; } else if (flag== 1 ) { go.Array[gbs[count].chessy][gbs[count].chessx]= 2 ; go.repaint(); n++; count++; flag--; } }} if (e.getActionCommand().equals( "存档" )) { flag1=flag; ct=count; m1=m; n1=n; } if (e.getActionCommand().equals( "读档" )) { q=count-ct;
count=ct; m=m1; n=n1; if (flag!= 0 ) { flag= 0 ; } for ( int i= 0 ;i<count;i++) {
if (flag== 0 ) { go.Array[gbs[i].chessy][gbs[i].chessx]= 1 ; flag++; } else if (flag== 1 ) { go.Array[gbs[i].chessy][gbs[i].chessx]= 2 ; flag--; }} for (i= 0 ;i<q;i++) { go.Array[gbs[count+i].chessy][gbs[count+i].chessx]= 0 ; }
flag=flag1; go.repaint(); } } if (name.equals( "登录" )) { if (jt.getText().equals( "123" )&&jp.getText().equals( "123" )) { GameselectUI ui= new GameselectUI(); ui.selectUI(); jf.dispose(); } else if (i> 1 ) { JFrame lg1 = new JFrame(); lg1.setSize( 400 , 200 ); lg1.setDefaultCloseOperation( 3 ); lg1.setLocationRelativeTo( null ); JPanel jp1 = new JPanel(); JPanel jp2 = new JPanel(); JPanel jp3 = new JPanel();
Dimension dm = new Dimension( 0 , 50 ); JLabel jl = new JLabel( "账号或密码输入错误,您还有" +(i- 1 )+ "次机会" ); jl.setFont( new Font( "华文仿宋" ,Font.BOLD, 18 )); //华文仿宋,加粗,18号字体
jp2.add(jl); jp1.setPreferredSize(dm); lg1.add(jp1,BorderLayout.NORTH); lg1.add(jp2,BorderLayout.CENTER); lg1.add(jp3,BorderLayout.SOUTH); JButton jb = new JButton( "确定" ); jp3.add(jb); lg1.add(jp3,BorderLayout.SOUTH); jb.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e) {lg1.dispose();}}); lg1.setVisible( true ); } else if (i== 1 ) {
JFrame lg1 = new JFrame(); lg1.setSize( 400 , 200 ); lg1.setDefaultCloseOperation( 3 ); lg1.setLocationRelativeTo( null ); JPanel jp1 = new JPanel(); JPanel jp2 = new JPanel(); JPanel jp3 = new JPanel(); Dimension dm = new Dimension( 0 , 50 );
JLabel jl = new JLabel( "账号已锁定" ); jl.setFont( new Font( "华文仿宋" ,Font.BOLD, 18 )); //华文仿宋,加粗,18号字体 jp1.setPreferredSize(dm); jp2.add(jl); lg1.add(jp1,BorderLayout.NORTH); lg1.add(jp2,BorderLayout.CENTER); lg1.add(jp3,BorderLayout.SOUTH); JButton jb = new JButton( "确定" ); jp3.add(jb); lg1.add(jp3,BorderLayout.SOUTH); lg1.setVisible( true ); jb.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e) {lg1.dispose();jf.dispose(); }}); jf.dispose(); } i--;
} else if (name.equals( "注册" )) { JFrame lg1 = new JFrame(); lg1.setSize( 400 , 200 ); lg1.setDefaultCloseOperation( 3 ); lg1.setLocationRelativeTo( null ); JPanel jp1 = new JPanel(); JPanel jp2 = new JPanel(); JPanel jp3 = new JPanel(); Dimension dm = new Dimension( 0 , 50 ); JLabel jl = new JLabel( "注册功能暂未开放..." ); jl.setFont( new Font( "华文仿宋" ,Font.BOLD, 18 )); //华文仿宋,加粗,18号字体 jp1.setPreferredSize(dm); jp2.add(jl); lg1.add(jp1,BorderLayout.NORTH); lg1.add(jp2,BorderLayout.CENTER); lg1.add(jp3,BorderLayout.SOUTH); JButton jb = new JButton( "确定" ); jp3.add(jb); lg1.add(jp3,BorderLayout.SOUTH); lg1.setVisible( true ); jb.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e) {lg1.dispose(); }}); } }
@Override public void mouseClicked(MouseEvent e) { if (name1.equals( "开始游戏" )) { int x=e.getX(); int y=e.getY();
Font f= new Font( "楷体" , Font.PLAIN, 30 ); //楷体,常规,30号 // 限制下棋的范围 if ((x>=X&&x< X+columns*SIZE)&&(y>Y&&y<Y+rows*SIZE)){
// 赋值坐标 chessX = (x-X+SIZE/ 2 )/SIZE; //列索引 chessY = (y-Y+SIZE/ 2 )/SIZE; //行索引
if (go.Array[chessY][chessX]!= 0 ) { //Array[][] arr=new Array[一维数组的个数(行数)][一维数组中元素的个数(列数)] System.out.println( "此处已有棋子" ); } else { //轮到黑方下棋 if (flag== 0 ) { m++; g.setColor(Color.BLACK); g.fillOval(chessX*SIZE+X-SIZE/ 2 , chessY*SIZE+Y-SIZE/ 2 , SIZE, SIZE); flag++; //实现黑子计数 g.setColor(Color.darkGray); g.fillRect( X* 2 +columns*SIZE, Y* 11 / 4 , SIZE* 5 / 2 , SIZE); g.setColor(Color.ORANGE); g.setFont(f); g.drawString( "黑棋:" +m, 2 *X+columns*SIZE, Y* 10 / 3 );
go.Array[chessY][chessX]= 1 ; GBstore gb= new GBstore(chessX,chessY); gbs[count]=gb; //传递相应顺序对应的行列索引值 count++; //判断输赢 if (Judge.blackjudge(go.Array,chessY, chessX)){
j1.setSize( 400 , 200 ); j1.setDefaultCloseOperation( 3 ); j1.setLocationRelativeTo( null ); JPanel jp1 = new JPanel(); JPanel jp2 = new JPanel(); JPanel jp3 = new JPanel(); Dimension dm = new Dimension( 0 , 50 ); JLabel jl = new JLabel( "恭喜黑棋获胜" ); jl.setFont( new Font( "华文仿宋" ,Font.BOLD, 18 )); //华文仿宋,加粗,18号字体 jp2.add(jl); jp1.setPreferredSize(dm); j1.add(jp1,BorderLayout.NORTH); j1.add(jp2,BorderLayout.CENTER); j1.add(jp3,BorderLayout.SOUTH); JButton jb = new JButton( "回顾棋局" ); jp3.add(jb); JButton jb1 = new JButton( "再来一局" ); jp3.add(jb1); j1.add(jp3,BorderLayout.SOUTH); jb.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e) {j1.dispose();}}); jb1.addActionListener( this ); j1.setResizable( false ); j1.setVisible( true );
}
} else { //轮到白方下棋 n++; g.setColor(Color.WHITE); g.fillOval(chessX*SIZE+X-SIZE/ 2 , chessY*SIZE+Y-SIZE/ 2 , SIZE, SIZE); flag--; g.setColor(Color.darkGray); g.fillRect( 2 *X+columns*SIZE, Y* 15 / 4 , SIZE* 5 / 2 , SIZE); g.setColor(Color.ORANGE); g.setFont(f); g.drawString( "白棋:" +n, 2 *X+columns*SIZE,Y* 13 / 3 ); go.Array[chessY][chessX]= 2 ; GBstore gb= new GBstore(chessX,chessY); gbs[count]=gb; count++;
if (Judge.whitejudge(go.Array,chessY, chessX)){
j.setSize( 400 , 200 ); j.setDefaultCloseOperation( 3 ); j.setLocationRelativeTo( null ); JPanel jp1 = new JPanel(); JPanel jp2 = new JPanel(); JPanel jp3 = new JPanel(); Dimension dm = new Dimension( 0 , 50 ); JLabel jl = new JLabel( "恭喜白棋获胜" ); jl.setFont( new Font( "华文仿宋" ,Font.BOLD, 18 )); //华文仿宋,加粗,18号字体 jp2.add(jl); jp1.setPreferredSize(dm); j.add(jp1,BorderLayout.NORTH); j.add(jp2,BorderLayout.CENTER); j.add(jp3,BorderLayout.SOUTH); JButton jb = new JButton( "回顾棋局" ); jp3.add(jb); JButton jb1 = new JButton( "再来一局" ); jp3.add(jb1); j.add(jp3,BorderLayout.SOUTH); jb.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e) {j.dispose();}}); jb1.addActionListener( this ); j.setResizable( false ); j.setVisible( true );
}
} } } }} @Override public void mouseEntered(MouseEvent e) { } @Override public void mouseExited(MouseEvent e) { } @Override public void mousePressed(MouseEvent e) { }
@Override public void mouseReleased(MouseEvent e) { } } |
3.GoBangConfig类:
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public interface GoBangConfig { /** * 间距|尺寸 */ int SIZE= 50 ; /** * 棋盘左上角 X坐 标 */ int X= 40 ; /** * 棋盘左上角 Y 坐 标 */ int Y= 65 ; /** * 棋盘的行列值 */ int rows= 15 ; int columns= 15 ;
} |
4.GBstore类:
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/* * 储存棋子的位置信息 */ public class GBstore { int chessx,chessy; GBstore( int chessx, int chessy){ this .chessx=chessx; this .chessy=chessy; }
} |
5.GameselectUI类:
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import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class GameselectUI extends JFrame { public void selectUI(){ JFrame j= this ; //绑定当前窗体 this .setTitle( "Game selection UI" ); //设置标题 j.setSize( 370 , 400 ); ImageIcon img= new ImageIcon( "C:\\Users\\zyx\\Pictures\\Camera Roll\\2.jpg" ); BackgroundPanel bgp= new BackgroundPanel(img.getImage()); bgp.setSize( 370 , 400 ); this .setDefaultCloseOperation( 3 ); this .setLocationRelativeTo( null ); Dimension d = new Dimension( 370 , 190 ); //通过设置标签调整按钮位置,JPanel面板默认使用流式布局 Dimension dim = new Dimension( 100 , 60 ); //设置按钮的大小 this .add(bgp); //给当前窗体添加背景面板 JLabel jl= new JLabel(); jl.setPreferredSize(d); bgp.add(jl); JButton gbbt1 = new JButton( "五子棋" ); Font f= new Font( "华文仿宋" ,Font.BOLD, 18 ); //字体:华文仿宋;字形:加粗;字号:18 gbbt1.setFont(f); gbbt1.setPreferredSize(dim); bgp.add(gbbt1); //添加按钮到面板上 JLabel jla= new JLabel( "" ); jla.setPreferredSize( new Dimension( 100 , 60 )); bgp.add(jla); JButton drbt2 = new JButton( "待定" ); drbt2.setFont(f); drbt2.setPreferredSize(dim); bgp.add(drbt2);
//设置入口 ActionListener al= new ActionListener() { public void actionPerformed(ActionEvent e) { if (e.getActionCommand().equals( "五子棋" )) { GoBangUI gb= new GoBangUI(); gb.initGobangUI(); j.dispose(); } else if (e.getActionCommand().equals( "待定" )) {
} }}; //添加监听方法 gbbt1.addActionListener(al); drbt2.addActionListener(al);
this .setResizable( false ); //设置不可调整窗体大小 GameselectUI. this .setVisible( true ); //设置窗体可见 }
}
class BackgroundPanel extends JPanel{ Image img; BackgroundPanel(Image img){ this .img=img; } //重写paintComponent方法画出背景图 public void paintComponent(Graphics g){ super .paintComponents(g); System.out.println(); g.drawImage(img, 0 , 0 , 370 , 400 , this ); }
} |
6.Login类:
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import javax.swing.*; import java.awt.*;
public class Login {
public void UI() { javax.swing.JFrame jf= new javax.swing.JFrame(); jf.setSize( 370 , 505 ); jf.setDefaultCloseOperation( 3 ); jf.setTitle( "登录界面" ); jf.setLocationRelativeTo( null ); java.awt.FlowLayout fl= new java.awt.FlowLayout(); jf.setLayout(fl); Dimension di= new Dimension( 360 , 360 ); javax.swing.ImageIcon image= new javax.swing.ImageIcon( "D:\\360Downloads\\1.jpg" ); javax.swing.JLabel jl= new javax.swing.JLabel(image); jl.setPreferredSize(di); jf.add(jl); javax.swing.JLabel zh= new javax.swing.JLabel( "账号" ); jf.add(zh); javax.swing.JTextField jtf= new javax.swing.JTextField(); Dimension dm= new Dimension( 300 , 30 ); jtf.setPreferredSize(dm); jf.add(jtf); javax.swing.JLabel mm= new javax.swing.JLabel( "密码" ); jf.add(mm); java.awt.Dimension d= new java.awt.Dimension( 300 , 30 ); JPasswordField wb= new JPasswordField(); wb.setPreferredSize(d); jf.add(wb); JButton button= new JButton( "登录" ); jf.add(button); javax.swing.JButton zc= new javax.swing.JButton( "注册" ); jf.add(zc); jf.setResizable( false ); jf.setVisible( true ); GoBangListener gl= new GoBangListener(); button.addActionListener(gl); zc.addActionListener(gl); gl.jt=jtf; gl.jp=wb; gl.jf=jf; }
} |
7.Judge类:
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public class Judge { //黑棋胜负判断 public static boolean blackjudge( int [][] Array, int chessY, int chessX) { int count1= 0 ,count2= 0 ,count3= 0 ,count4= 0 ;
//横向遍历 for ( int i=- 15 ;i<= 15 ;i++) { if (chessX+i>= 0 &&chessX+i<= 15 ) { //确定遍历的范围 if (count1< 5 ) { if (Array[chessY][chessX+i]== 1 ) { count1++; } else { count1= 0 ; } } else if (count1== 5 ) { if (Array[chessY][chessX+i]== 1 ) { count1++; }}}} //纵向遍历 for ( int i=- 15 ;i<= 15 ;i++) { if (chessY+i>= 0 &&chessY+i<= 15 ) { if (count2< 5 ) { if (Array[chessY+i][chessX]== 1 ) { count2++; } else { count2= 0 ; } } else if (count2== 5 ) { if (Array[chessY+i][chessX]== 1 ) { count2++; }}}} //斜下遍历 for ( int i=- 15 ;i<= 15 ;i++) { if (chessY+i>= 0 &&chessY+i<= 15 &&chessX+i>= 0 &&chessX+i<= 15 ) { if (count3< 5 ) { if (Array[chessY+i][chessX+i]== 1 ) { count3++; } else { count3= 0 ; } } else if (count3== 5 ) { if (Array[chessY+i][chessX+i]== 1 ) { count3++; }}}} //斜上遍历 for ( int i=- 15 ;i<= 15 ;i++) { if (chessY-i>= 0 &&chessY-i<= 15 &&chessX+i>= 0 &&chessX+i<= 15 ) { if (count4< 5 ) { if (Array[chessY-i][chessX+i]== 1 ) { count4++; } else { count4= 0 ; } } else if (count4== 5 ) { if (Array[chessY-i][chessX+i]== 1 ) { count4++; }}}}
if (count1== 5 |count2== 5 |count3== 5 |count4== 5 ) { return true ; } return false ;
} //白棋胜负判断 public static boolean whitejudge( int [][] Array, int chessY, int chessX) { int count1= 0 ,count2= 0 ,count3= 0 ,count4= 0 ; //横向遍历 for ( int i=- 15 ;i<= 15 ;i++) { if (chessX+i>= 0 &&chessX+i<= 15 ) { if (count1< 5 ) { if (Array[chessY][chessX+i]== 2 ) { count1++; } else { count1= 0 ; } } else if (count1== 5 ) { if (Array[chessY][chessX+i]== 2 ) { count1++; }}}} //纵向遍历 for ( int i=- 15 ;i<= 15 ;i++) { if (chessY+i>= 0 &&chessY+i<= 15 ) { if (count2< 5 ) { if (Array[chessY+i][chessX]== 2 ) { count2++; } else { count2= 0 ; } } else if (count2== 5 ) { if (Array[chessY+i][chessX]== 2 ) { count2++; }}}} //斜下遍历 for ( int i=- 15 ;i<= 15 ;i++) { if (chessY+i>= 0 &&chessY+i<= 15 &&chessX+i>= 0 &&chessX+i<= 15 ) { if (count3< 5 ) { if (Array[chessY+i][chessX+i]== 2 ) { count3++; } else { count3= 0 ; } } else if (count3== 5 ) { if (Array[chessY+i][chessX+i]== 2 ) { count3++; }}}} //斜上遍历 for ( int i=- 15 ;i<= 15 ;i++) { if (chessY-i>= 0 &&chessY-i<= 15 &&chessX+i>= 0 &&chessX+i<= 15 ) { if (count4< 5 ) { if (Array[chessY-i][chessX+i]== 2 ) { count4++; } else { count4= 0 ; } } else if (count4== 5 ) { if (Array[chessY-i][chessX+i]== 2 ) { count4++; }}}}
if (count1== 5 |count2== 5 |count3== 5 |count4== 5 ) { return true ; } return false ;
} } |
四、部分效果展示
注意,代码中图片的路径还需自己更改设置
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
原文链接:https://blog.csdn.net/zzyyyxxxx/article/details/119652234