在开发高并发系统时有三把利器用来保护系统:缓存、降级和限流!为了保证在业务高峰期,线上系统也能保证一定的弹性和稳定性,最有效的方案就是进行服务降级了,而限流就是降级系统最常采用的方案之一。
这里为大家推荐一个开源库 https://github测试数据/didip/tollbooth 但是,如果您想要一些简单的、轻量级的或者只是想要学习的东西,实现自己的中间件来处理速率限制并不困难。今天我们就来聊聊如何实现自己的一个限流中间件
首先我们需要安装一个提供了 Token bucket (令牌桶算法)的依赖包,上面提到的toolbooth 的实现也是基于它实现的
$ go get golang.org/x/time/rate
好了我们先看Demo代码的实现:
limit.go
package main
import (
"net/http"
"golang.org/x/time/rate"
)
var limiter = rate.NewLimiter(2, 5)
func limit(next http.Handler) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
if limiter.Allow() == false {
http.Error(w, http.StatusText(429), http.StatusTooManyRequests)
return
}
next.ServeHTTP(w, r)
})
}
main.go
package main
import (
"net/http"
)
func main() {
mux := http.NewServeMux()
mux.HandleFunc("/", okHandler)
// Wrap the servemux with the limit middleware.
http.ListenAndServe(":4000", limit(mux))
}
func okHandler(w http.ResponseWriter, r *http.Request) {
w.Write([]byte("OK"))
}
我们看看 rate.NewLimiter的源码:
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package rate provides a rate limiter.
package rate
import (
"fmt"
"math"
"sync"
"time"
"golang.org/x/net/context"
)
// Limit defines the maximum frequency of some events.
// Limit is represented as number of events per second.
// A zero Limit allows no events.
type Limit float64
// Inf is the infinite rate limit; it allows all events (even if burst is zero).
const Inf = Limit(math.MaxFloat64)
// Every converts a minimum time interval between events to a Limit.
func Every(interval time.Duration) Limit {
if interval burst {
tokens = burst
}
// update state
r.lim.last = now
r.lim.tokens = tokens
if r.timeToAct == r.lim.lastEvent {
prevEvent := r.timeToAct.Add(r.limit.durationFromTokens(float64(-r.tokens)))
if !prevEvent.Before(now) {
r.lim.lastEvent = prevEvent
}
}
return
}
// Reserve is shorthand for ReserveN(time.Now(), 1).
func (lim *Limiter) Reserve() *Reservation {
return lim.ReserveN(time.Now(), 1)
}
// ReserveN returns a Reservation that indicates how long the caller must wait before n events happen.
// The Limiter takes this Reservation into account when allowing future events.
// ReserveN returns false if n exceeds the Limiter's burst size.
// Usage example:
// r, ok := lim.ReserveN(time.Now(), 1)
// if !ok {
// // Not allowed to act! Did you remember to set lim.burst to be > 0 ?
// }
// time.Sleep(r.Delay())
// Act()
// Use this method if you wish to wait and slow down in accordance with the rate limit without dropping events.
// If you need to respect a deadline or cancel the delay, use Wait instead.
// To drop or skip events exceeding rate limit, use Allow instead.
func (lim *Limiter) ReserveN(now time.Time, n int) *Reservation {
r := lim.reserveN(now, n, InfDuration)
return &r
}
// Wait is shorthand for WaitN(ctx, 1).
func (lim *Limiter) Wait(ctx context.Context) (err error) {
return lim.WaitN(ctx, 1)
}
// WaitN blocks until lim permits n events to happen.
// It returns an error if n exceeds the Limiter's burst size, the Context is
// canceled, or the expected wait time exceeds the Context's Deadline.
func (lim *Limiter) WaitN(ctx context.Context, n int) (err error) {
if n > lim.burst {
return fmt.Errorf("rate: Wait(n=%d) exceeds limiter's burst %d", n, lim.burst)
}
// Check if ctx is already cancelled
select {
case maxElapsed {
elapsed = maxElapsed
}
// Calculate the new number of tokens, due to time that passed.
delta := lim.limit.tokensFromDuration(elapsed)
tokens := lim.tokens + delta
if burst := float64(lim.burst); tokens > burst {
tokens = burst
}
return now, last, tokens
}
// durationFromTokens is a unit conversion function from the number of tokens to the duration
// of time it takes to accumulate them at a rate of limit tokens per second.
func (limit Limit) durationFromTokens(tokens float64) time.Duration {
seconds := tokens / float64(limit)
return time.Nanosecond * time.Duration(1e9*seconds)
}
// tokensFromDuration is a unit conversion function from a time duration to the number of tokens
// which could be accumulated during that duration at a rate of limit tokens per second.
func (limit Limit) tokensFromDuration(d time.Duration) float64 {
return d.Seconds() * float64(limit)
}
算法描述:
用户配置的平均发送速率为r,则每隔1/r秒一个令牌被加入到桶中(每秒会有r个令牌放入桶中),桶中最多可以存放b个令牌。如果令牌到达时令牌桶已经满了,那么这个令牌会被丢弃;
实现用户粒度的限流
虽然在某些情况下使用单个全局速率限制器非常有用,但另一种常见情况是基于IP地址或API密钥等标识符为每个用户实施速率限制器。我们将使用IP地址作为标识符。简单实现代码如下:
package main
import (
"net/http"
"sync"
"time"
"golang.org/x/time/rate"
)
// Create a custom visitor struct which holds the rate limiter for each
// visitor and the last time that the visitor was seen.
type visitor struct {
limiter *rate.Limiter
lastSeen time.Time
}
// Change the the map to hold values of the type visitor.
var visitors = make(map[string]*visitor)
var mtx sync.Mutex
// Run a background goroutine to remove old entries from the visitors map.
func init() {
go cleanupVisitors()
}
func addVisitor(ip string) *rate.Limiter {
limiter := rate.NewLimiter(2, 5)
mtx.Lock()
// Include the current time when creating a new visitor.
visitors[ip] = &visitor{limiter, time.Now()}
mtx.Unlock()
return limiter
}
func getVisitor(ip string) *rate.Limiter {
mtx.Lock()
v, exists := visitors[ip]
if !exists {
mtx.Unlock()
return addVisitor(ip)
}
// Update the last seen time for the visitor.
v.lastSeen = time.Now()
mtx.Unlock()
return v.limiter
}
// Every minute check the map for visitors that haven't been seen for
// more than 3 minutes and delete the entries.
func cleanupVisitors() {
for {
time.Sleep(time.Minute)
mtx.Lock()
for ip, v := range visitors {
if time.Now().Sub(v.lastSeen) > 3*time.Minute {
delete(visitors, ip)
}
}
mtx.Unlock()
}
}
func limit(next http.Handler) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
limiter := getVisitor(r.RemoteAddr)
if limiter.Allow() == false {
http.Error(w, http.StatusText(429), http.StatusTooManyRequests)
return
}
next.ServeHTTP(w, r)
})
}
当然这只是一个简单的实现方案,如果我们要在微服务的API-GateWay中去实现限流还是要考虑很多东西的。建议大家可以看看 https://github测试数据/didip/tollbooth 的源码。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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