首先定义了interface Worker,其中包含一个接口Work(task *string)
然后定义创建Worker的interface WorkerCreator,包含一个接口Create() ,返回值为Worker
type Worker interface { Work(task *string)}type WorkerCreator interface { Create() Worker}
我们假设有一个工种程序员,实现了Work接口,同时定义其构造类,实现Create()接口
type Programmer struct { }func (p *Programmer) Work(task *string) { fmt.Println("Programmer process", *task) }type ProgrammerCreator struct { }func (c *ProgrammerCreator) Create() Worker { s := new(Programmer) return s }
再设想一种工种农场主:
type Farmer struct { }func (f *Farmer) Work(task *string) { fmt.Println("Farmer process", *task) }type FarmerCreator struct { }func (c *FarmerCreator) Create() Worker { s := new(Farmer) return s }
编写测试代码
func main() { var c WorkerCreator c = new(ProgrammerCreator) p := c.Create() taskProject := "Project" p.Work(&taskProject) c = new(FarmerCreator) f := c.Create() taskFarmland := "farmland" f.Work(&taskFarmland) }
声明:本文来自网络,不代表【好得很程序员自学网】立场,转载请注明出处:http://www.haodehen.cn/did18518