1、绘制多彩圆圈
import turtle colors = ["red","orange","yellow","green","blue","indigo","purple",'black']#颜色 for i in range(len(colors)):#循环画8个 c = colors[i] turtle.color(c)#显示颜色 turtle.begin_fill() turtle.circle(100) turtle.rt(360/len(colors))#分割八次 turtle.end_fill() turtle.done()
2、画时钟
import turtle from datetime import * # 抬起画笔,向前运动一段距离放下 def Skip(step): turtle.penup() turtle.forward(step) turtle.pendown() def mkHand(name, length): # 注册Turtle形状,建立表针Turtle turtle.reset() Skip(-length * 0.1) # 开始记录多边形的顶点。当前的乌龟位置是多边形的第一个顶点。 turtle.begin_poly() turtle.forward(length * 1.1) # 停止记录多边形的顶点。当前的乌龟位置是多边形的最后一个顶点。将与第一个顶点相连。 turtle.end_poly() # 返回最后记录的多边形。 handForm = turtle.get_poly() turtle.register_shape(name, handForm) def Init(): global secHand, minHand, hurHand, printer # 重置Turtle指向北 turtle.mode("logo") # 建立三个表针Turtle并初始化 mkHand("secHand", 135) mkHand("minHand", 125) mkHand("hurHand", 90) secHand = turtle.Turtle() secHand.shape("secHand") minHand = turtle.Turtle() minHand.shape("minHand") hurHand = turtle.Turtle() hurHand.shape("hurHand") for hand in secHand, minHand, hurHand: hand.shapesize(1, 1, 3) hand.speed(0) # 建立输出文字Turtle printer = turtle.Turtle() # 隐藏画笔的turtle形状 printer.hideturtle() printer.penup() def SetupClock(radius): # 建立表的外框 turtle.reset() turtle.pensize(7) for i in range(60): Skip(radius) if i % 5 == 0: turtle.forward(20) Skip(-radius - 20) Skip(radius + 20) if i == 0: turtle.write(int(12), align="center", font=("Courier", 14, "bold")) elif i == 30: Skip(25) turtle.write(int(i/5), align="center", font=("Courier", 14, "bold")) Skip(-25) elif (i == 25 or i == 35): Skip(20) turtle.write(int(i/5), align="center", font=("Courier", 14, "bold")) Skip(-20) else: turtle.write(int(i/5), align="center", font=("Courier", 14, "bold")) Skip(-radius - 20) else: turtle.dot(5) Skip(-radius) turtle.right(6) def Week(t): week = ["星期一", "星期二", "星期三", "星期四", "星期五", "星期六", "星期日"] return week[t.weekday()] def Date(t): y = t.year m = t.month d = t.day return "%s %d%d" % (y, m, d) def Tick(): # 绘制表针的动态显示 t = datetime.today() second = t.second + t.microsecond * 0.000001 minute = t.minute + second / 60.0 hour = t.hour + minute / 60.0 secHand.setheading(6 * second) minHand.setheading(6 * minute) hurHand.setheading(30 * hour) turtle.tracer(False) printer.forward(65) printer.write(Week(t), align="center", font=("Courier", 14, "bold")) printer.back(130) printer.write(Date(t), align="center", font=("Courier", 14, "bold")) printer.home() turtle.tracer(True) # 100ms后继续调用tick turtle.ontimer(Tick, 100) def main(): # 打开/关闭龟动画,并为更新图纸设置延迟。 turtle.tracer(False) Init() SetupClock(160) turtle.tracer(True) Tick() turtle.mainloop() if __name__ == "__main__": main()
from turtle import * from time import sleep def go_to(x, y): up() goto(x, y) down() def big_Circle(size): #函数用于绘制心的大圆 speed(5) for i in range(150): forward(size) right(0.3) def small_Circle(size): #函数用于绘制心的小圆 speed(10) for i in range(210): forward(size) right(0.786) def line(size): speed(5) forward(51*size) def heart( x, y, size): go_to(x, y) left(150) begin_fill() line(size) big_Circle(size) small_Circle(size) left(120) small_Circle(size) big_Circle(size) line(size) end_fill() def arrow(): pensize(10) setheading(0) go_to(-400, 0) left(15) forward(150) go_to(339, 178) forward(150) def arrowHead(): pensize(1) speed(5) color('red', 'red') begin_fill() left(120) forward(20) right(150) forward(35) right(120) forward(35) right(150) forward(20) end_fill() def main(): pensize(4) color('red', 'pink') #getscreen().tracer(30, 0) #取消注释后,快速显示图案 heart(200, 0, 1) #画出第一颗心,前面两个参数控制心的位置,函数最后一个参数可控制心的大小 setheading(0) #使画笔的方向朝向x轴正方向 heart(-80, -100, 1.5) #画出第二颗心 arrow() #画出穿过两颗心的直线 arrowHead() #画出箭的箭头 go_to(400, -300) done() main()
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